My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Goblin Cage Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher
Giant Snowball
Cannon
Zap
Cannon Firecracker Royal Giant
Barbarian Barrel
Knight Cannon Firecracker Goblin Cage
The Log
Cannon Firecracker Royal Giant Goblin Cage Goblin Demolisher
Earthquake
Cannon Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Knight Firecracker Goblin Cage Goblin Demolisher
Fireball
Cannon Firecracker Goblin Cage
Poison
Cannon Firecracker Goblin Cage
Lightning
Knight Cannon Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Firecracker Goblin Cage Goblin Demolisher Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Firecracker Arrows The Log
Cannon
Firecracker
Knight Royal Giant Goblin Cage
Royal Giant
Arrows Firecracker The Log
Goblin Cage
Firecracker The Log
Goblin Demolisher
The Log
Knight Royal Giant Goblin Cage

Defense Synergies 4 7

Arrows
Knight Cannon
Knight
Cannon Firecracker Arrows Goblin Cage The Log
Cannon
Knight The Log Arrows Firecracker
Firecracker
Knight The Log Cannon Goblin Cage
Royal Giant
Goblin Cage
Knight Firecracker The Log
Goblin Demolisher
The Log
Cannon Firecracker Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Goblin Cage The Log
Knight Cannon Firecracker Goblin Cage The Log
Cannon Goblin Cage Knight
Cannon Goblin Cage Knight Firecracker
Arrows Firecracker Goblin Cage The Log
Arrows The Log Cannon Firecracker
Arrows Cannon Firecracker Goblin Cage
Arrows Cannon Goblin Cage The Log
Cannon Goblin Cage
Knight Cannon Firecracker
Arrows Knight Cannon Firecracker The Log
Arrows Firecracker
Cannon Goblin Cage Knight The Log
Arrows Cannon Firecracker Goblin Cage The Log
Knight Cannon Goblin Cage
Cannon Goblin Cage The Log
Arrows Knight Cannon Firecracker Goblin Cage
Arrows Cannon Goblin Cage Knight Firecracker The Log
Arrows Goblin Cage The Log Knight Cannon Firecracker
Cannon Goblin Cage
Arrows Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Arrows Knight Firecracker The Log
Knight Goblin Cage The Log
Knight Goblin Cage The Log
Knight Cannon Goblin Cage
Arrows Firecracker
Knight Goblin Cage
Knight Goblin Cage
Goblin Cage Knight Firecracker The Log
Cannon Goblin Cage
Knight Goblin Cage
Arrows Goblin Cage The Log
Knight Cannon Goblin Cage
Cannon Firecracker Goblin Cage
Knight Firecracker Goblin Cage The Log
Arrows Cannon Firecracker Goblin Cage The Log
Arrows Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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