My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Dark Prince
Giant Snowball
Cannon Royal Hogs Goblin Barrel
Zap
Cannon Firecracker Royal Hogs Goblin Barrel Dark Prince
Barbarian Barrel
Knight Cannon Firecracker Royal Hogs Goblin Barrel Dark Prince
The Log
Cannon Firecracker Royal Hogs Goblin Barrel Dark Prince
Earthquake
Cannon Firecracker Royal Hogs Goblin Barrel
Arrows
Firecracker Royal Hogs Goblin Barrel
Royal Delivery
Knight Firecracker Royal Hogs Goblin Barrel Dark Prince
Fireball
Cannon Firecracker Royal Hogs Goblin Barrel
Poison
Cannon Firecracker Royal Hogs
Lightning
Knight Cannon Dark Prince
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Goblin Barrel Dark Prince Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight Goblin Barrel Dark Prince Mega Knight
Knight
Firecracker Goblin Barrel Arrows Royal Hogs
Cannon
Firecracker
Knight Royal Hogs Goblin Barrel Dark Prince Mega Knight
Royal Hogs
Arrows Knight Firecracker Goblin Barrel Dark Prince Mega Knight
Goblin Barrel
Knight Dark Prince Arrows Firecracker Royal Hogs Mega Knight
Dark Prince
Goblin Barrel Arrows Firecracker Royal Hogs
Mega Knight
Arrows Firecracker Royal Hogs Goblin Barrel

Defense Synergies 3 7

Arrows
Mega Knight Knight Cannon Dark Prince
Knight
Cannon Firecracker Arrows
Cannon
Knight Arrows Firecracker Dark Prince
Firecracker
Knight Cannon Dark Prince Mega Knight
Royal Hogs
Goblin Barrel
Dark Prince
Arrows Cannon Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Knight Cannon Firecracker Dark Prince Mega Knight
Cannon Mega Knight Knight Dark Prince
Cannon Knight Firecracker Dark Prince Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Cannon Firecracker Dark Prince Mega Knight
Arrows Cannon Firecracker
Arrows Cannon Mega Knight
Cannon
Knight Cannon Firecracker Dark Prince Mega Knight
Arrows Knight Cannon Firecracker Dark Prince Mega Knight
Arrows Firecracker
Cannon Mega Knight Knight Dark Prince
Mega Knight Arrows Cannon Firecracker Dark Prince
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Arrows Knight Cannon Firecracker Dark Prince
Arrows Cannon Mega Knight Knight Firecracker Dark Prince
Arrows Knight Cannon Firecracker Dark Prince Mega Knight
Cannon
Dark Prince Mega Knight Arrows Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince
Arrows Knight Firecracker Mega Knight
Mega Knight Knight Dark Prince
Dark Prince Mega Knight Knight
Knight Cannon Dark Prince Mega Knight
Arrows Firecracker
Dark Prince Knight
Mega Knight Knight Dark Prince
Mega Knight Knight Firecracker Dark Prince
Cannon
Mega Knight Knight Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Knight Cannon
Cannon Firecracker Mega Knight
Knight Firecracker Dark Prince
Arrows Mega Knight Cannon Firecracker Dark Prince
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Dark Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Dark Prince
Arrows Firecracker
Arrows
Knight Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker
Firecracker
Firecracker Dark Prince Mega Knight
Firecracker Mega Knight

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