My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bowler
Fireball
Cannon Firecracker Bowler
Poison
Cannon Firecracker
Lightning
Knight Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Tornado Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Bowler Lightning
Knight
Firecracker Arrows
Cannon
Firecracker
Knight Tornado Bowler
Tornado
Electro Giant Firecracker Bowler
Bowler
Arrows Firecracker Tornado Lightning
Lightning
Electro Giant Arrows Bowler
Electro Giant
Tornado Lightning

Defense Synergies 3 12

Arrows
Knight Cannon Tornado Bowler Lightning
Knight
Cannon Firecracker Arrows Tornado Bowler
Cannon
Knight Arrows Firecracker Bowler Electro Giant
Firecracker
Knight Cannon Tornado
Tornado
Bowler Arrows Knight Firecracker Electro Giant
Bowler
Tornado Arrows Knight Cannon
Lightning
Arrows
Electro Giant
Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Cannon Firecracker
Knight Cannon Firecracker
Cannon Tornado Bowler Knight Lightning
Cannon Knight Firecracker Bowler
Lightning Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler Cannon Firecracker
Tornado Lightning Arrows Cannon Firecracker
Bowler Lightning Arrows Cannon Electro Giant
Cannon Tornado
Knight Tornado Cannon Firecracker Bowler
Arrows Knight Cannon Firecracker Tornado Bowler Electro Giant
Arrows Firecracker Tornado
Cannon Bowler Knight Lightning
Bowler Arrows Cannon Firecracker Tornado
Knight Cannon
Tornado Cannon Bowler Lightning Electro Giant
Arrows Knight Cannon Firecracker Tornado Bowler
Arrows Cannon Knight Firecracker Tornado Bowler
Arrows Tornado Knight Cannon Firecracker Bowler
Cannon Tornado
Bowler Arrows Knight Cannon Firecracker Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Giant
Arrows Knight Firecracker Bowler Lightning
Knight Bowler Lightning
Bowler Lightning Knight Tornado
Knight Cannon Bowler
Arrows Firecracker Electro Giant Tornado
Knight Bowler Lightning
Knight
Lightning Knight Firecracker Tornado
Cannon
Knight Bowler
Lightning Arrows Tornado Bowler Electro Giant
Bowler Lightning Knight Cannon
Cannon Firecracker Bowler Electro Giant
Electro Giant Knight Firecracker Tornado Bowler Lightning
Arrows Bowler Cannon Firecracker Electro Giant
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker
Arrows Firecracker Tornado Bowler
Lightning Arrows
Lightning Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado Bowler Lightning
Arrows Firecracker Tornado Lightning
Lightning Tornado Bowler
Firecracker Lightning Arrows Knight Tornado Bowler
Lightning Arrows Firecracker Tornado
Lightning Knight Firecracker Bowler
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Bowler
Lightning Arrows Firecracker Bowler
Lightning Arrows Tornado
Lightning
Lightning Arrows Firecracker Bowler
Lightning Arrows Firecracker Tornado Bowler Electro Giant
Lightning Bowler
Lightning Arrows Tornado
Tornado Bowler Lightning
Lightning Arrows
Arrows Firecracker Tornado Electro Giant Bowler
Arrows Firecracker Tornado Bowler Lightning
Lightning Arrows Tornado Bowler
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning Bowler
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Bowler Lightning
Lightning
Lightning Arrows Firecracker Tornado
Arrows
Lightning Knight Firecracker Bowler
Arrows Firecracker Bowler Lightning
Lightning Arrows Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Bowler Electro Giant
Lightning Firecracker Bowler

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