My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Cannon Goblin Gang Flying Machine Baby Dragon
Zap
Cannon Goblin Gang Flying Machine Prince
Barbarian Barrel
Knight Cannon Goblin Gang
The Log
Cannon Goblin Gang Prince
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Knight Goblin Gang Flying Machine Baby Dragon Prince
Fireball
Cannon Goblin Gang Flying Machine Baby Dragon
Poison
Cannon Goblin Gang Flying Machine
Lightning
Knight Cannon Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Goblin Gang Flying Machine Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince
Knight
Goblin Gang Baby Dragon Arrows Flying Machine Prince The Log
Cannon
Goblin Gang
Knight Baby Dragon Prince
Flying Machine
Knight Baby Dragon Prince
Baby Dragon
Knight Goblin Gang Flying Machine Prince
Prince
Arrows Knight Goblin Gang Flying Machine Baby Dragon The Log
The Log
Knight Prince

Defense Synergies 4 18

Arrows
Knight Cannon Prince
Knight
Cannon Goblin Gang Arrows Flying Machine Baby Dragon The Log
Cannon
Knight The Log Arrows Goblin Gang Flying Machine Baby Dragon Prince
Goblin Gang
Knight Cannon Flying Machine Prince The Log
Flying Machine
Knight Cannon Goblin Gang Baby Dragon Prince The Log
Baby Dragon
Knight Cannon Flying Machine Prince The Log
Prince
The Log Arrows Cannon Goblin Gang Flying Machine Baby Dragon
The Log
Cannon Prince Knight Goblin Gang Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Flying Machine Baby Dragon The Log
Knight Cannon Goblin Gang Flying Machine Prince The Log
Cannon Goblin Gang Prince Knight
Cannon Prince Knight Goblin Gang
Arrows Prince The Log
Arrows Goblin Gang The Log Cannon Flying Machine Baby Dragon
Arrows Cannon Goblin Gang Flying Machine Baby Dragon
Arrows Cannon Flying Machine Baby Dragon The Log
Cannon Goblin Gang Prince
Knight Goblin Gang Cannon Prince
Goblin Gang Arrows Knight Cannon Flying Machine Baby Dragon The Log
Arrows Goblin Gang Flying Machine Baby Dragon
Cannon Prince Knight Goblin Gang Flying Machine The Log
Arrows Cannon Goblin Gang Baby Dragon Prince The Log
Knight Cannon Goblin Gang Prince
Cannon Goblin Gang Prince The Log
Arrows Knight Cannon Goblin Gang Prince
Arrows Cannon Knight Goblin Gang Flying Machine Baby Dragon Prince The Log
Arrows Baby Dragon The Log Knight Cannon Flying Machine
Cannon Prince
Goblin Gang Arrows Knight Cannon Flying Machine Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Prince
Arrows Knight Goblin Gang Flying Machine Baby Dragon Prince The Log
Goblin Gang Knight Prince The Log
Goblin Gang Prince Knight The Log
Knight Cannon Goblin Gang Prince
Arrows Goblin Gang Flying Machine Baby Dragon
Goblin Gang Prince Knight Flying Machine
Knight Prince
Knight Flying Machine Baby Dragon Prince The Log
Cannon Goblin Gang
Knight Flying Machine Prince
Arrows Prince The Log
Prince Knight Cannon Goblin Gang
Cannon Flying Machine Baby Dragon
Goblin Gang Knight Flying Machine Baby Dragon Prince The Log
Arrows Cannon Flying Machine Baby Dragon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows Knight Flying Machine Prince The Log
Arrows Baby Dragon The Log
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon The Log
Arrows The Log Flying Machine Baby Dragon
Arrows The Log Flying Machine
Goblin Gang Prince
Arrows Knight Flying Machine Prince The Log
Arrows Flying Machine Baby Dragon
Flying Machine Knight Baby Dragon The Log
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Prince The Log
Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows
Arrows Flying Machine Baby Dragon Prince The Log
Arrows Flying Machine Baby Dragon The Log
Baby Dragon Prince The Log
Arrows
Prince The Log
Arrows Flying Machine Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Prince The Log
Arrows Baby Dragon The Log
Arrows Flying Machine Baby Dragon
Flying Machine
Arrows The Log
Arrows
Prince
Arrows The Log
Goblin Gang Flying Machine Prince
Arrows Flying Machine Baby Dragon
Arrows The Log
Knight Goblin Gang Flying Machine Baby Dragon Prince
Arrows The Log Flying Machine Baby Dragon
Arrows
Flying Machine Prince
Goblin Gang Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon Prince The Log
Prince

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