My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Baby Dragon
Zap
Cannon
Barbarian Barrel
Knight Cannon
The Log
Cannon Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Fireball
Cannon Baby Dragon
Poison
Cannon
Lightning
Knight Cannon Mini P.E.K.K.A Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Mini P.E.K.K.A Baby Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Cannon Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Baby Dragon Arrows
Cannon
Mini P.E.K.K.A
Arrows Baby Dragon Mega Knight
Baby Dragon
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Baby Dragon
Mega Knight
Arrows Mini P.E.K.K.A Baby Dragon
Goblinstein

Defense Synergies 2 11

Arrows
Mega Knight Knight Cannon Mini P.E.K.K.A P.E.K.K.A
Knight
Cannon Arrows Mini P.E.K.K.A Baby Dragon
Cannon
Knight Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Arrows Knight Cannon Baby Dragon
Baby Dragon
Knight Cannon Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Baby Dragon
Mega Knight
Arrows Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Knight Cannon Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Cannon Baby Dragon Mega Knight
Arrows Cannon Baby Dragon
Arrows Cannon Baby Dragon P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A
Knight Cannon Mini P.E.K.K.A Mega Knight
Arrows Knight Cannon Baby Dragon Mega Knight
Arrows Baby Dragon
Cannon Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Mega Knight Arrows Cannon Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Cannon Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Cannon Mini P.E.K.K.A P.E.K.K.A
Arrows Cannon Mega Knight Knight Baby Dragon
Arrows Baby Dragon Knight Cannon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Cannon
Mega Knight Arrows Knight Cannon Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Cannon Mini P.E.K.K.A Mega Knight
Arrows Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Cannon
Cannon Baby Dragon Mega Knight
Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Arrows Mega Knight Cannon Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Arrows Baby Dragon
Arrows
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
P.E.K.K.A Mega Knight
Baby Dragon
Baby Dragon Mega Knight
P.E.K.K.A
Mega Knight

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