My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel Princess
Zap
Cannon Goblin Barrel Princess
Barbarian Barrel
Knight Cannon Musketeer Goblin Barrel Princess
The Log
Cannon Musketeer Hog Rider Goblin Barrel Princess
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Musketeer Hog Rider Goblin Barrel P.E.K.K.A Princess
Fireball
Cannon Musketeer Hog Rider Goblin Barrel Princess
Poison
Cannon Musketeer Princess
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Barrel Princess Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Barrel

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight Goblin Barrel
Knight
Musketeer Hog Rider Goblin Barrel Princess Arrows
Cannon
Musketeer
Knight Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Musketeer Goblin Barrel Princess
Goblin Barrel
Knight Arrows Hog Rider P.E.K.K.A Princess
P.E.K.K.A
Arrows Musketeer Goblin Barrel Princess
Princess
Knight Hog Rider Goblin Barrel P.E.K.K.A

Defense Synergies 4 6

Arrows
Knight Cannon P.E.K.K.A
Knight
Cannon Musketeer Princess Arrows
Cannon
Knight Musketeer Arrows Princess
Musketeer
Knight Cannon P.E.K.K.A
Hog Rider
Goblin Barrel
P.E.K.K.A
Arrows Musketeer Princess
Princess
Knight Cannon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer
P.E.K.K.A Knight Cannon Musketeer
Cannon P.E.K.K.A Knight Musketeer
Cannon P.E.K.K.A Knight Musketeer
Arrows P.E.K.K.A Princess
Arrows Cannon Musketeer
Musketeer Arrows Cannon Princess
Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer Princess
Knight Cannon Musketeer
Arrows Knight Cannon Musketeer Princess
Arrows Musketeer Princess
Cannon P.E.K.K.A Knight Musketeer
Arrows Cannon P.E.K.K.A Princess
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Arrows Knight Cannon Musketeer P.E.K.K.A
Arrows Cannon Knight Musketeer
Arrows Knight Cannon Musketeer Princess
P.E.K.K.A Cannon Musketeer
Arrows Knight Cannon Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Cannon Musketeer
Arrows Musketeer Princess
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight Cannon
Cannon Musketeer Princess
Knight Musketeer P.E.K.K.A
Arrows Cannon Musketeer P.E.K.K.A Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Musketeer
Arrows Musketeer Princess
Arrows
Arrows Knight Musketeer
Arrows
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows Princess
Arrows
Musketeer
Arrows Knight Musketeer Princess
Arrows Musketeer Princess
Knight Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows
Arrows Musketeer Princess
Arrows Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Princess
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows Musketeer
Arrows Musketeer Princess
Musketeer
Arrows Musketeer
Arrows Princess
P.E.K.K.A
Arrows Princess
Musketeer Princess
Arrows Musketeer Princess
Arrows
Knight Musketeer Princess
Arrows Musketeer Princess
Arrows
Musketeer P.E.K.K.A
Musketeer Princess
Musketeer Princess
Musketeer Princess
P.E.K.K.A

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