My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon
Zap
Cannon Royal Giant
Barbarian Barrel
Knight Cannon Valkyrie
The Log
Cannon Royal Giant Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball
Cannon
Poison
Cannon
Lightning
Knight Cannon Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Mini P.E.K.K.A Valkyrie Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Cannon Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Arrows
Cannon
Royal Giant
Arrows
Mini P.E.K.K.A
Arrows Valkyrie Mega Knight
Valkyrie
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie
Mega Knight
Arrows Mini P.E.K.K.A

Defense Synergies 2 10

Arrows
Mega Knight Knight Cannon Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight
Cannon Arrows Mini P.E.K.K.A
Cannon
Knight Arrows Mini P.E.K.K.A Valkyrie
Royal Giant
Mini P.E.K.K.A
Arrows Knight Cannon Valkyrie
Valkyrie
Arrows Cannon Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Cannon Valkyrie Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Valkyrie
Cannon Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Arrows Cannon Valkyrie Mega Knight
Arrows Cannon
Arrows Cannon Valkyrie P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A
Knight Cannon Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Arrows Knight Cannon Mega Knight
Arrows
Cannon Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Valkyrie
Valkyrie Mega Knight Arrows Cannon Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Cannon Mega Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Cannon Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Mega Knight Knight
Arrows Valkyrie Knight Cannon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Cannon
Valkyrie Mega Knight Arrows Knight Cannon Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Mega Knight P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Cannon Mini P.E.K.K.A Valkyrie Mega Knight
Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Valkyrie
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Cannon Valkyrie
Cannon Valkyrie Mega Knight
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Knight Cannon Mini P.E.K.K.A P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Arrows
Arrows
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Mega Knight
P.E.K.K.A
Mega Knight

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