My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Cannon Guards Balloon Princess
Zap
Cannon Guards Balloon Princess
Barbarian Barrel
Knight Cannon Wizard Guards Princess
The Log
Cannon Guards Princess
Earthquake
Cannon Guards
Arrows
Guards Princess
Royal Delivery
Knight Wizard Guards Balloon P.E.K.K.A Princess
Fireball
Cannon Wizard Balloon Princess
Poison
Cannon Wizard Guards Balloon Princess
Lightning
Knight Cannon Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Guards Princess Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Knight
Knight
Balloon Princess Arrows Wizard
Cannon
Wizard
Knight Balloon P.E.K.K.A
Guards
Balloon
Arrows Knight Wizard Princess
P.E.K.K.A
Arrows Wizard Princess
Princess
Knight Balloon P.E.K.K.A

Defense Synergies 2 11

Arrows
Knight Cannon P.E.K.K.A
Knight
Cannon Princess Arrows Wizard
Cannon
Knight Arrows Wizard Guards Princess
Wizard
Knight Cannon Guards P.E.K.K.A
Guards
Cannon Wizard Princess
Balloon
P.E.K.K.A
Arrows Wizard Princess
Princess
Knight Cannon Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A Knight
Cannon P.E.K.K.A Knight Guards
Arrows P.E.K.K.A Princess
Arrows Cannon Guards
Arrows Cannon Wizard Princess
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Princess
Knight Guards Cannon
Guards Arrows Knight Cannon Wizard Princess
Arrows Wizard Princess
Cannon P.E.K.K.A Knight Wizard Guards
Wizard Arrows Cannon Guards P.E.K.K.A Princess
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Wizard Arrows Knight Cannon P.E.K.K.A
Arrows Cannon Knight Wizard Guards
Arrows Wizard Knight Cannon Guards Princess
P.E.K.K.A Cannon
Wizard Arrows Knight Cannon Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards P.E.K.K.A
Arrows Knight Wizard
Guards P.E.K.K.A Knight
Guards P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Guards
Arrows Wizard Princess
Guards P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Cannon Guards
P.E.K.K.A Knight Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Knight Cannon Wizard Guards
Wizard Cannon Princess
Guards Knight P.E.K.K.A
Arrows Cannon Wizard P.E.K.K.A Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Guards
Arrows Princess
Arrows
Arrows Knight Guards
Wizard Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Guards
Arrows Knight Wizard Princess
Arrows Wizard Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Wizard Guards
Arrows Wizard
Arrows Princess
P.E.K.K.A
Arrows Wizard Princess
Guards Princess
Arrows Wizard Princess
Arrows
Knight Wizard Princess
Arrows Wizard Princess
Arrows
P.E.K.K.A
Guards Princess
Princess
Princess

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