My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Royal Hogs P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Dart Goblin Royal Hogs Witch
Zap
Dart Goblin Royal Hogs Witch
Barbarian Barrel
Knight Dart Goblin Royal Hogs Witch
The Log
Dart Goblin Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Dart Goblin Royal Hogs Witch
Royal Delivery
Knight Dart Goblin Royal Hogs Witch P.E.K.K.A
Fireball
Dart Goblin Royal Hogs Witch
Poison
Dart Goblin Royal Hogs Witch
Lightning
Knight Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Earthquake Royal Hogs Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Earthquake

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Knight Earthquake Mega Knight
Knight
Dart Goblin Arrows Earthquake Royal Hogs Witch
Dart Goblin
Knight Royal Hogs P.E.K.K.A Mega Knight
Earthquake
Royal Hogs Arrows Knight P.E.K.K.A Mega Knight
Royal Hogs
Arrows Earthquake Knight Dart Goblin Mega Knight
Witch
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Dart Goblin Earthquake Witch
Mega Knight
Arrows Dart Goblin Earthquake Royal Hogs Witch

Defense Synergies 2 8

Arrows
Mega Knight Knight P.E.K.K.A
Knight
Dart Goblin Arrows Earthquake Witch
Dart Goblin
Knight P.E.K.K.A Mega Knight
Earthquake
Knight Mega Knight
Royal Hogs
Witch
Knight Mega Knight
P.E.K.K.A
Arrows Dart Goblin
Mega Knight
Arrows Dart Goblin Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin
P.E.K.K.A Knight Dart Goblin Witch Mega Knight
Witch P.E.K.K.A Mega Knight Knight Dart Goblin
Witch P.E.K.K.A Knight Dart Goblin Mega Knight
Arrows Earthquake P.E.K.K.A Mega Knight
Arrows Dart Goblin Earthquake Mega Knight
Dart Goblin Arrows Witch
Earthquake Arrows Dart Goblin P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Knight Dart Goblin Mega Knight
Dart Goblin Witch Arrows Knight Earthquake Mega Knight
Arrows Dart Goblin Witch
P.E.K.K.A Mega Knight Knight Earthquake Witch
Mega Knight Arrows Dart Goblin Earthquake Witch P.E.K.K.A
P.E.K.K.A Knight Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Witch P.E.K.K.A
Arrows Mega Knight Knight Dart Goblin Witch
Arrows Earthquake Witch Knight Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Arrows Knight Dart Goblin Earthquake Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch P.E.K.K.A
Arrows Knight Mega Knight
P.E.K.K.A Mega Knight Knight Witch
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Witch Mega Knight
Arrows Dart Goblin Witch
P.E.K.K.A Knight Dart Goblin Witch
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Knight Dart Goblin Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Knight Witch
Dart Goblin Witch Mega Knight
Witch Knight Dart Goblin P.E.K.K.A
Arrows Mega Knight Dart Goblin Earthquake Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Dart Goblin
Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Knight Dart Goblin
Arrows Earthquake Mega Knight
Arrows Dart Goblin Witch
Arrows Dart Goblin Earthquake Witch
Arrows Earthquake Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Earthquake
Arrows Dart Goblin
Earthquake Knight Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin Witch
Earthquake Arrows Dart Goblin Mega Knight
Arrows Earthquake
Arrows Dart Goblin Earthquake Mega Knight
Arrows Dart Goblin Earthquake Witch Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Earthquake Witch Mega Knight
Witch
Arrows Dart Goblin Earthquake Witch
Arrows Witch Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin Earthquake Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Earthquake
Earthquake Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Knight Dart Goblin Mega Knight
Arrows Dart Goblin Earthquake
Arrows
Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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