My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel Witch
Zap
Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Witch
The Log
Dart Goblin Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Dart Goblin Goblin Barrel Witch
Royal Delivery
Knight Dart Goblin Hog Rider Goblin Barrel Witch
Fireball
Dart Goblin Hog Rider Goblin Barrel Witch
Poison
Dart Goblin Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Goblin Barrel Fireball Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Goblin Barrel

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Goblin Barrel Mega Knight
Knight
Dart Goblin Hog Rider Goblin Barrel Arrows Fireball Witch
Dart Goblin
Knight Goblin Barrel Hog Rider Mega Knight
Fireball
Arrows Hog Rider Knight Mega Knight
Hog Rider
Arrows Knight Fireball Dart Goblin Goblin Barrel Witch Mega Knight
Goblin Barrel
Knight Dart Goblin Arrows Hog Rider Mega Knight
Witch
Knight Hog Rider Mega Knight
Mega Knight
Arrows Dart Goblin Fireball Hog Rider Goblin Barrel Witch

Defense Synergies 2 7

Arrows
Mega Knight Knight Fireball
Knight
Dart Goblin Arrows Fireball Witch
Dart Goblin
Knight Mega Knight
Fireball
Arrows Knight Mega Knight
Hog Rider
Goblin Barrel
Witch
Knight Mega Knight
Mega Knight
Arrows Dart Goblin Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
Knight Dart Goblin Witch Mega Knight
Witch Mega Knight Knight Dart Goblin
Witch Knight Dart Goblin Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Dart Goblin Mega Knight
Dart Goblin Arrows Fireball Witch
Arrows Dart Goblin Fireball Mega Knight
Witch
Knight Dart Goblin Mega Knight
Dart Goblin Witch Arrows Knight Fireball Mega Knight
Arrows Dart Goblin Fireball Witch
Mega Knight Knight Fireball Witch
Fireball Mega Knight Arrows Dart Goblin Witch
Knight Mega Knight
Fireball Mega Knight
Mega Knight Arrows Knight Fireball Witch
Arrows Fireball Mega Knight Knight Dart Goblin Witch
Arrows Witch Knight Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Arrows Knight Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch
Fireball Arrows Knight Mega Knight
Mega Knight Knight Witch
Mega Knight Knight Fireball
Knight Witch Mega Knight
Arrows Fireball Dart Goblin Witch
Knight Dart Goblin Fireball Witch
Mega Knight Knight
Mega Knight Knight Fireball Witch
Witch Dart Goblin
Mega Knight Knight Dart Goblin Witch
Mega Knight Arrows Fireball
Mega Knight Knight Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Witch Knight Dart Goblin Fireball
Arrows Mega Knight Dart Goblin Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Mega Knight
Arrows Fireball Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Dart Goblin
Knight Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Dart Goblin Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Dart Goblin Fireball Witch
Fireball Arrows Dart Goblin Witch
Arrows Fireball
Fireball Knight Dart Goblin Mega Knight
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Fireball Dart Goblin Mega Knight

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