My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Electro Wizard Magic Archer
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Bowler P.E.K.K.A Electro Wizard Magic Archer
Fireball
Dart Goblin Bowler Electro Wizard Magic Archer
Poison
Dart Goblin Electro Wizard Magic Archer
Lightning
Knight Bowler Electro Wizard Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Dart Goblin Electro Wizard Magic Archer Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Bowler
Knight
Dart Goblin Arrows Electro Wizard Magic Archer
Dart Goblin
Knight Bowler P.E.K.K.A
Rage
Electro Wizard
Bowler
Arrows Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Dart Goblin
Electro Wizard
P.E.K.K.A Knight Rage Bowler Magic Archer
Magic Archer
P.E.K.K.A Knight Bowler Electro Wizard

Defense Synergies 3 11

Arrows
Knight Bowler P.E.K.K.A
Knight
Dart Goblin Electro Wizard Magic Archer Arrows Bowler
Dart Goblin
Knight Bowler P.E.K.K.A Electro Wizard Magic Archer
Rage
Bowler
Arrows Knight Dart Goblin Electro Wizard
P.E.K.K.A
Arrows Dart Goblin Electro Wizard
Electro Wizard
Knight Dart Goblin Bowler P.E.K.K.A Magic Archer
Magic Archer
Knight Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Knight Dart Goblin Electro Wizard
Bowler P.E.K.K.A Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight Dart Goblin Bowler Electro Wizard
Arrows Bowler P.E.K.K.A
Arrows Bowler Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Arrows Magic Archer
Bowler Arrows Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Knight Dart Goblin Bowler Electro Wizard
Dart Goblin Electro Wizard Arrows Knight Bowler Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Bowler P.E.K.K.A Knight Electro Wizard
Bowler Arrows Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
Bowler P.E.K.K.A Electro Wizard
Arrows Knight Bowler P.E.K.K.A Electro Wizard
Arrows Knight Dart Goblin Bowler Electro Wizard Magic Archer
Arrows Knight Dart Goblin Bowler Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Electro Wizard
Bowler Arrows Knight Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Bowler Magic Archer
P.E.K.K.A Knight Bowler Electro Wizard
Bowler P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Bowler
Arrows Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Knight Dart Goblin Bowler Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Bowler
P.E.K.K.A Arrows Bowler Electro Wizard
Bowler P.E.K.K.A Knight
Dart Goblin Bowler Magic Archer
Electro Wizard Knight Dart Goblin Bowler P.E.K.K.A Magic Archer
Arrows Bowler Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Dart Goblin
Arrows Dart Goblin Bowler Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Knight Dart Goblin
Arrows Bowler Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Bowler Magic Archer
Arrows Dart Goblin Bowler Magic Archer
Arrows Dart Goblin
Bowler Electro Wizard
Arrows Knight Dart Goblin Bowler Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Knight Dart Goblin Bowler Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Bowler Magic Archer
Magic Archer Arrows Dart Goblin Bowler
Arrows
Arrows Dart Goblin Bowler Electro Wizard Magic Archer
Arrows Dart Goblin Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Arrows
Arrows Bowler Magic Archer
Arrows Dart Goblin Bowler Electro Wizard Magic Archer
Arrows Bowler Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin
Bowler
Arrows Dart Goblin Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Bowler Magic Archer
Electro Wizard Dart Goblin Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows
Knight Dart Goblin Bowler Electro Wizard Magic Archer
Arrows Dart Goblin Bowler Magic Archer
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Bowler Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Bowler Electro Wizard Magic Archer

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