My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Cannon Cart P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Cannon Cart P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Bandit
Giant Snowball
Dart Goblin Little Prince
Zap
Dart Goblin Cannon Cart Bandit Little Prince
Barbarian Barrel
Knight Dart Goblin Cannon Cart Bandit Little Prince
The Log
Dart Goblin Cannon Cart Bandit Little Prince
Earthquake
Arrows
Dart Goblin Little Prince
Royal Delivery
Knight Dart Goblin Cannon Cart P.E.K.K.A Bandit Little Prince
Fireball
Dart Goblin Cannon Cart Bandit Little Prince
Poison
Dart Goblin Little Prince
Lightning
Knight Cannon Cart Bandit Little Prince
Rocket
Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Void Bandit Little Prince Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Void

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Knight Cannon Cart Bandit
Knight
Dart Goblin Arrows Cannon Cart Little Prince
Dart Goblin
Knight Cannon Cart P.E.K.K.A Bandit
Void
Arrows
Cannon Cart
Arrows Knight Dart Goblin Bandit
P.E.K.K.A
Arrows Dart Goblin
Bandit
Arrows Dart Goblin Cannon Cart Little Prince
Little Prince
Knight Bandit

Defense Synergies 3 12

Arrows
Void Knight Cannon Cart P.E.K.K.A Bandit Little Prince
Knight
Dart Goblin Little Prince Arrows Cannon Cart
Dart Goblin
Knight Cannon Cart P.E.K.K.A Bandit
Void
Arrows
Cannon Cart
Arrows Knight Dart Goblin Bandit Little Prince
P.E.K.K.A
Arrows Dart Goblin
Bandit
Arrows Dart Goblin Cannon Cart Little Prince
Little Prince
Knight Arrows Cannon Cart Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Dart Goblin Void
P.E.K.K.A Knight Dart Goblin Cannon Cart Bandit
P.E.K.K.A Knight Dart Goblin Void Cannon Cart Bandit
P.E.K.K.A Knight Dart Goblin Cannon Cart Bandit
Arrows P.E.K.K.A
Arrows Dart Goblin Cannon Cart Bandit
Dart Goblin Arrows Void Little Prince
Arrows Dart Goblin Void Cannon Cart P.E.K.K.A Bandit
P.E.K.K.A
Knight Dart Goblin Cannon Cart Bandit Little Prince
Dart Goblin Arrows Knight Cannon Cart Bandit
Arrows Dart Goblin
P.E.K.K.A Knight Cannon Cart Bandit
Arrows Dart Goblin Cannon Cart P.E.K.K.A
P.E.K.K.A Knight Cannon Cart Bandit
P.E.K.K.A Bandit
Arrows Knight Cannon Cart P.E.K.K.A
Arrows Knight Dart Goblin Cannon Cart Bandit Little Prince
Arrows Knight Dart Goblin Cannon Cart Bandit Little Prince
P.E.K.K.A Dart Goblin Cannon Cart
Arrows Knight Dart Goblin Cannon Cart P.E.K.K.A Bandit Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Cannon Cart P.E.K.K.A Bandit
Void Bandit Arrows Knight Cannon Cart
P.E.K.K.A Bandit Knight Cannon Cart
P.E.K.K.A Knight Cannon Cart Bandit
P.E.K.K.A Knight Cannon Cart Bandit
Arrows Dart Goblin
P.E.K.K.A Knight Dart Goblin Void Cannon Cart Bandit
P.E.K.K.A Knight Cannon Cart
Void P.E.K.K.A Knight Cannon Cart Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Cannon Cart
P.E.K.K.A Arrows Void
Cannon Cart P.E.K.K.A Knight Bandit
Dart Goblin Cannon Cart
Knight Dart Goblin Cannon Cart P.E.K.K.A Little Prince
Arrows Dart Goblin Cannon Cart P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Dart Goblin Bandit
Arrows Void Dart Goblin Bandit
Arrows Dart Goblin Void Cannon Cart Bandit
Cannon Cart Arrows Knight Dart Goblin Void
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Void Dart Goblin Bandit
Void
Void Arrows Knight Dart Goblin Cannon Cart Bandit
Void Arrows Dart Goblin
Knight Dart Goblin Void Cannon Cart Bandit
Arrows Dart Goblin Void Cannon Cart Bandit
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart Bandit
Arrows Dart Goblin Cannon Cart Bandit
Arrows
Void Arrows Dart Goblin Bandit
Arrows Dart Goblin Void Little Prince
Void
Arrows Void
Void
Arrows Void Cannon Cart
Arrows Little Prince
Arrows Void Dart Goblin Bandit
Void Arrows Bandit
Void Arrows Dart Goblin Bandit
Arrows Dart Goblin Void Little Prince
Dart Goblin Void
Void
Void Arrows Dart Goblin Bandit
Void Arrows
P.E.K.K.A
Arrows
Dart Goblin Void Cannon Cart Bandit
Arrows Dart Goblin
Arrows
Void Knight Dart Goblin Cannon Cart
Arrows Dart Goblin
Void Arrows
Dart Goblin Cannon Cart P.E.K.K.A
Dart Goblin
Dart Goblin Void
Void Dart Goblin Cannon Cart Bandit Little Prince
Cannon Cart P.E.K.K.A
Dart Goblin Void
Void

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