My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Witch P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Princess
Zap
Witch Princess
Barbarian Barrel
Knight Elixir Golem Witch Princess Magic Archer
The Log
Elixir Golem Witch Princess
Earthquake
Elixir Golem Witch
Arrows
Witch Princess
Royal Delivery
Knight Elixir Golem Witch P.E.K.K.A Princess Magic Archer
Fireball
Elixir Golem Witch Princess Magic Archer
Poison
Elixir Golem Witch Princess Magic Archer
Lightning
Knight Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Elixir Golem Princess Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Elixir Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Elixir Golem
Knight
Princess Arrows Witch The Log Magic Archer
Elixir Golem
Arrows Witch The Log Magic Archer
Witch
Knight Elixir Golem P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Witch The Log Princess
The Log
Knight Elixir Golem P.E.K.K.A Princess Magic Archer
Princess
Knight P.E.K.K.A The Log
Magic Archer
P.E.K.K.A Knight Elixir Golem The Log

Defense Synergies 3 8

Arrows
Knight P.E.K.K.A
Knight
Princess Magic Archer Arrows Witch The Log
Elixir Golem
Witch
Knight The Log
P.E.K.K.A
The Log Arrows Princess
The Log
P.E.K.K.A Knight Witch Princess Magic Archer
Princess
Knight P.E.K.K.A The Log
Magic Archer
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer
P.E.K.K.A Knight Witch The Log
Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight
Arrows P.E.K.K.A The Log Princess
Arrows The Log Magic Archer
Arrows Witch Princess Magic Archer
Arrows P.E.K.K.A The Log Magic Archer
Witch P.E.K.K.A Princess
Knight
Witch Arrows Knight The Log Princess Magic Archer
Arrows Witch Princess Magic Archer
P.E.K.K.A Knight Witch The Log
Arrows Witch P.E.K.K.A The Log Princess Magic Archer
P.E.K.K.A Knight
P.E.K.K.A The Log
Arrows Knight Witch P.E.K.K.A
Arrows Knight Witch The Log Magic Archer
Arrows Witch The Log Knight Princess Magic Archer
P.E.K.K.A
Arrows Knight Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Arrows Knight The Log Magic Archer
P.E.K.K.A Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch
Arrows Witch Princess Magic Archer
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Witch The Log Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Witch
Witch Princess Magic Archer
Witch Knight P.E.K.K.A The Log Magic Archer
Arrows Witch P.E.K.K.A The Log Princess Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Knight The Log
Arrows The Log Princess Magic Archer
Arrows The Log Magic Archer
Arrows Knight The Log
Arrows The Log Magic Archer
Arrows Witch Princess Magic Archer
Arrows Witch The Log Princess Magic Archer
Arrows The Log Princess Magic Archer
Arrows The Log
Arrows Knight The Log Princess Magic Archer
Arrows Princess Magic Archer
Knight The Log Princess Magic Archer
Arrows Princess Magic Archer
Princess Arrows The Log Magic Archer
Arrows Witch The Log Princess Magic Archer
Magic Archer Arrows The Log Princess
Arrows
Arrows The Log Princess Magic Archer
Arrows Witch The Log Princess Magic Archer
The Log Magic Archer
Arrows Princess
The Log
Arrows The Log
Arrows The Log Witch Princess Magic Archer
Witch
Arrows The Log Witch Princess Magic Archer
Arrows Witch The Log Princess Magic Archer
Arrows The Log Magic Archer
Arrows Witch Princess Magic Archer
Witch
Arrows The Log Magic Archer
Arrows Princess Magic Archer
P.E.K.K.A
Arrows The Log Princess Magic Archer
Witch Princess Magic Archer
Arrows Witch Princess Magic Archer
Arrows The Log
Knight Princess Magic Archer
Arrows The Log Princess Magic Archer
Arrows
P.E.K.K.A
Witch The Log Princess Magic Archer
Witch Princess Magic Archer
Witch The Log Princess Magic Archer
P.E.K.K.A

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