My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards Baby Dragon
Zap
Guards Sparky
Barbarian Barrel
Knight Goblin Cage Guards Sparky
The Log
Goblin Cage Guards Sparky
Earthquake
Goblin Cage Guards
Arrows
Guards
Royal Delivery
Knight Goblin Cage Guards Baby Dragon Sparky
Fireball
Goblin Cage Baby Dragon Sparky
Poison
Goblin Cage Guards Sparky
Lightning
Knight Goblin Cage Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Guards Fireball Goblin Cage Baby Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Knight
Knight
Baby Dragon Arrows Fireball The Log Sparky
Fireball
Arrows Knight Baby Dragon The Log Sparky
Goblin Cage
Baby Dragon The Log
Guards
The Log
Baby Dragon
Knight Fireball Goblin Cage Sparky
The Log
Knight Fireball Goblin Cage Guards Sparky
Sparky
Arrows Knight Fireball Baby Dragon The Log

Defense Synergies 1 18

Arrows
Knight Fireball Sparky
Knight
Arrows Fireball Goblin Cage Baby Dragon The Log Sparky
Fireball
The Log Arrows Knight Goblin Cage
Goblin Cage
Knight Fireball Guards Baby Dragon The Log Sparky
Guards
Goblin Cage Baby Dragon The Log Sparky
Baby Dragon
Knight Goblin Cage Guards The Log
The Log
Fireball Knight Goblin Cage Guards Baby Dragon Sparky
Sparky
Arrows Knight Goblin Cage Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Baby Dragon The Log Sparky
Sparky Knight Goblin Cage The Log
Goblin Cage Sparky Knight
Goblin Cage Sparky Knight Guards
Arrows Fireball Goblin Cage The Log Sparky
Arrows Fireball The Log Guards Baby Dragon
Arrows Fireball Goblin Cage Baby Dragon
Arrows Fireball Goblin Cage Baby Dragon The Log Sparky
Sparky Goblin Cage
Knight Guards Sparky
Guards Arrows Knight Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon
Goblin Cage Sparky Knight Fireball Guards The Log
Fireball Sparky Arrows Goblin Cage Guards Baby Dragon The Log
Sparky Knight Goblin Cage
Fireball Goblin Cage The Log Sparky
Sparky Arrows Knight Fireball Goblin Cage
Arrows Fireball Goblin Cage Knight Guards Baby Dragon The Log
Arrows Goblin Cage Baby Dragon The Log Knight Fireball Guards
Sparky Goblin Cage
Arrows Knight Fireball Guards Baby Dragon The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Goblin Cage Sparky
Fireball Arrows Knight Baby Dragon The Log
Guards Knight Goblin Cage The Log Sparky
Guards Knight Fireball Goblin Cage The Log Sparky
Knight Goblin Cage Guards Sparky
Arrows Fireball Baby Dragon
Guards Sparky Knight Fireball Goblin Cage
Knight Goblin Cage Sparky
Goblin Cage Knight Fireball Baby Dragon The Log Sparky
Goblin Cage Guards Sparky
Knight Goblin Cage Guards Sparky
Arrows Fireball Goblin Cage Guards The Log
Knight Fireball Goblin Cage Guards Sparky
Fireball Goblin Cage Baby Dragon Sparky
Guards Sparky Knight Fireball Goblin Cage Baby Dragon The Log
Arrows Fireball Goblin Cage Baby Dragon The Log Sparky
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Guards Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log Sparky
Arrows Knight Fireball Guards The Log Sparky
Fireball Arrows Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon
Arrows Baby Dragon The Log Sparky
Arrows Fireball The Log Baby Dragon
Arrows Fireball The Log
Fireball Guards Sparky
Arrows Knight Fireball The Log Sparky
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Sparky
Arrows Fireball
The Log Sparky
Arrows Fireball Baby Dragon The Log
Arrows The Log Fireball Baby Dragon Sparky
Arrows Fireball The Log Baby Dragon Sparky
Fireball Arrows Baby Dragon The Log Sparky
Fireball Arrows Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon Sparky
Fireball Guards
Fireball Sparky
Arrows Fireball The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball The Log Sparky
Fireball Guards
Fireball Arrows Baby Dragon
Arrows The Log Fireball
Fireball Knight Baby Dragon Sparky
Arrows The Log Fireball Baby Dragon
Arrows Fireball Sparky
Sparky
Fireball Guards Baby Dragon The Log Sparky
Fireball
Fireball Baby Dragon The Log Sparky
Sparky
Fireball Sparky

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