My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Dark Prince Ice Wizard
The Log
Goblin Barrel Dark Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Dark Prince Ice Wizard
Fireball
Inferno Tower Goblin Barrel Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Dark Prince Ice Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Ice Wizard Fireball Dark Prince Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Barrel Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Goblin Barrel Dark Prince
Knight
Goblin Barrel Arrows Fireball Ice Wizard
Fireball
Arrows Knight Dark Prince
Inferno Tower
Goblin Barrel
Knight Dark Prince Arrows Ice Wizard
Dark Prince
Goblin Barrel Arrows Fireball Ice Wizard
Ice Wizard
Knight Goblin Barrel Dark Prince
Goblinstein

Defense Synergies 2 12

Arrows
Knight Fireball Inferno Tower Dark Prince Ice Wizard
Knight
Inferno Tower Ice Wizard Arrows Fireball
Fireball
Arrows Knight Inferno Tower Dark Prince Ice Wizard
Inferno Tower
Knight Arrows Fireball Dark Prince Ice Wizard
Goblin Barrel
Dark Prince
Arrows Fireball Inferno Tower Ice Wizard
Ice Wizard
Knight Arrows Fireball Inferno Tower Dark Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower
Inferno Tower Knight Dark Prince Ice Wizard
Inferno Tower Knight Dark Prince Ice Wizard
Inferno Tower Knight Dark Prince Ice Wizard
Arrows Fireball Dark Prince
Arrows Fireball Dark Prince Ice Wizard
Inferno Tower Arrows Fireball Ice Wizard
Arrows Fireball Inferno Tower
Inferno Tower Ice Wizard
Knight Inferno Tower Dark Prince Ice Wizard
Ice Wizard Arrows Knight Fireball Dark Prince
Arrows Inferno Tower Fireball Ice Wizard
Inferno Tower Knight Fireball Dark Prince Ice Wizard
Fireball Arrows Dark Prince
Inferno Tower Knight
Inferno Tower Fireball
Arrows Knight Fireball Inferno Tower Dark Prince
Arrows Fireball Knight Dark Prince Ice Wizard
Arrows Knight Fireball Dark Prince Ice Wizard
Inferno Tower
Dark Prince Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Dark Prince
Fireball Arrows Knight
Knight Inferno Tower Dark Prince
Dark Prince Knight Fireball Inferno Tower
Inferno Tower Knight Dark Prince
Arrows Fireball Ice Wizard
Dark Prince Knight Fireball Inferno Tower Ice Wizard
Inferno Tower Knight Dark Prince
Knight Fireball Inferno Tower Dark Prince
Inferno Tower
Knight Inferno Tower Dark Prince
Arrows Fireball Dark Prince
Dark Prince Knight Fireball Inferno Tower
Fireball
Inferno Tower Knight Fireball Dark Prince
Arrows Fireball Inferno Tower Dark Prince Ice Wizard
Arrows Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Knight Fireball Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Ice Wizard
Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Fireball
Arrows Knight Fireball Dark Prince
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Ice Wizard
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Dark Prince
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Knight Dark Prince
Arrows Fireball
Arrows Fireball
Dark Prince
Fireball
Fireball
Fireball Dark Prince
Fireball

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