My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Bandit Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider Little Prince
Zap
Inferno Tower Bandit Ram Rider Little Prince
Barbarian Barrel
Knight Inferno Tower Bandit Little Prince
The Log
Bandit Ram Rider Little Prince
Earthquake
Inferno Tower
Arrows
Little Prince
Royal Delivery
Knight P.E.K.K.A Bandit Ram Rider Little Prince
Fireball
Inferno Tower Bandit Ram Rider Little Prince
Poison
Inferno Tower Little Prince
Lightning
Knight Inferno Tower Bandit Ram Rider Little Prince
Rocket
Inferno Tower Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Little Prince Fireball Inferno Tower Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Bandit Little Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Bandit Ram Rider
Knight
Arrows Fireball Ram Rider Little Prince
Fireball
Arrows Knight Ram Rider Little Prince
Inferno Tower
P.E.K.K.A
Arrows Ram Rider
Bandit
Arrows Ram Rider Little Prince
Ram Rider
Arrows Knight Fireball P.E.K.K.A Bandit
Little Prince
Knight Fireball Bandit

Defense Synergies 2 14

Arrows
Knight Fireball Inferno Tower P.E.K.K.A Bandit Little Prince
Knight
Inferno Tower Little Prince Arrows Fireball
Fireball
Arrows Knight Inferno Tower Bandit Ram Rider Little Prince
Inferno Tower
Knight Arrows Fireball Bandit
P.E.K.K.A
Arrows
Bandit
Arrows Fireball Inferno Tower Ram Rider Little Prince
Ram Rider
Fireball Bandit
Little Prince
Knight Arrows Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Knight Bandit Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Knight Bandit
Inferno Tower P.E.K.K.A Knight Bandit Ram Rider
Arrows Fireball P.E.K.K.A
Arrows Fireball Bandit
Inferno Tower Ram Rider Arrows Fireball Little Prince
Arrows Fireball Inferno Tower P.E.K.K.A Bandit Ram Rider
Inferno Tower P.E.K.K.A
Knight Inferno Tower Bandit Little Prince
Arrows Knight Fireball Bandit Ram Rider
Arrows Inferno Tower Fireball Ram Rider
Inferno Tower P.E.K.K.A Knight Fireball Bandit Ram Rider
Fireball Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A Knight Bandit Ram Rider
Inferno Tower Fireball P.E.K.K.A Bandit Ram Rider
Arrows Knight Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Knight Bandit Ram Rider Little Prince
Arrows Knight Fireball Bandit Ram Rider Little Prince
P.E.K.K.A Inferno Tower Ram Rider
Arrows Knight Fireball P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower P.E.K.K.A Bandit
Fireball Bandit Arrows Knight
P.E.K.K.A Bandit Knight Inferno Tower Ram Rider
P.E.K.K.A Knight Fireball Inferno Tower Bandit Ram Rider
Inferno Tower P.E.K.K.A Knight Bandit Ram Rider
Arrows Fireball Ram Rider
P.E.K.K.A Knight Fireball Inferno Tower Bandit Ram Rider
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Inferno Tower Bandit
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Fireball Inferno Tower Bandit Ram Rider
Fireball
Inferno Tower Knight Fireball P.E.K.K.A Little Prince
Arrows Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Bandit
Arrows Fireball Bandit Ram Rider
Arrows Fireball Bandit
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Ram Rider
Arrows
Arrows Fireball Ram Rider
Arrows Fireball Bandit Ram Rider
Fireball
Arrows Knight Fireball Bandit Ram Rider
Fireball Arrows
Knight Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Little Prince
Arrows Fireball Bandit Ram Rider
Fireball Arrows Bandit Ram Rider
Fireball Arrows Bandit
Arrows Fireball Little Prince
Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Bandit
Fireball Arrows Ram Rider
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball Bandit Little Prince
P.E.K.K.A
Fireball

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