My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Wizard Skeleton Army Electro Wizard
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Knight Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Fireball Electro Wizard Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight
Knight
Arrows Fireball Wizard Electro Wizard
Fireball
Arrows Knight Electro Wizard
Inferno Tower
Wizard
Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Knight Fireball

Defense Synergies 4 14

Arrows
Knight Fireball Inferno Tower P.E.K.K.A
Knight
Inferno Tower Electro Wizard Arrows Fireball Wizard Skeleton Army
Fireball
Arrows Knight Inferno Tower Electro Wizard
Inferno Tower
Knight Skeleton Army Electro Wizard Arrows Fireball
Wizard
Knight Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Inferno Tower Knight Wizard Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Knight Inferno Tower Fireball Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Knight Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Knight Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Knight Electro Wizard
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Electro Wizard
Inferno Tower Electro Wizard Arrows Fireball Wizard
Arrows Fireball Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army
Knight Skeleton Army Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Arrows Knight Fireball Wizard
Arrows Inferno Tower Fireball Wizard Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Knight Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Arrows P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Knight Electro Wizard
Inferno Tower Skeleton Army Fireball P.E.K.K.A Electro Wizard
Wizard Arrows Knight Fireball Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Arrows Fireball Knight Wizard Skeleton Army Electro Wizard
Arrows Wizard Knight Fireball Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Wizard Skeleton Army Arrows Knight Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Knight Wizard
Skeleton Army P.E.K.K.A Knight Inferno Tower Electro Wizard
Skeleton Army P.E.K.K.A Knight Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Knight Skeleton Army
Arrows Fireball Wizard Electro Wizard
Skeleton Army P.E.K.K.A Knight Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Electro Wizard Knight Fireball Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Inferno Tower
Skeleton Army P.E.K.K.A Arrows Fireball Electro Wizard
Skeleton Army P.E.K.K.A Knight Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Knight Fireball P.E.K.K.A
Arrows Fireball Inferno Tower Wizard P.E.K.K.A Electro Wizard
Arrows Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Electro Wizard
Arrows Knight Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Electro Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Knight Wizard Electro Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard

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