My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Royal Recruits
The Log
Firecracker Royal Recruits Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Knight Firecracker Royal Recruits Mini P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker Royal Recruits
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Fireball Mini P.E.K.K.A Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Arrows Fireball
Firecracker
Knight Royal Recruits Mini P.E.K.K.A Mirror Mega Knight
Royal Recruits
Firecracker
Fireball
Arrows Mirror Knight Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mirror Mega Knight
Mirror
Arrows Fireball Firecracker Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A

Defense Synergies 4 13

Arrows
Mirror Mega Knight Knight Fireball Mini P.E.K.K.A
Knight
Firecracker Arrows Fireball Mini P.E.K.K.A
Firecracker
Knight Royal Recruits Mini P.E.K.K.A Mirror Mega Knight
Royal Recruits
Firecracker
Fireball
Mirror Arrows Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Fireball Mirror
Mirror
Arrows Fireball Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Fireball
Mini P.E.K.K.A Knight Firecracker Royal Recruits Mega Knight
Mini P.E.K.K.A Mega Knight Knight Royal Recruits
Royal Recruits Mini P.E.K.K.A Knight Firecracker Mega Knight
Arrows Firecracker Royal Recruits Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Royal Recruits Fireball Mega Knight
Mini P.E.K.K.A Royal Recruits
Knight Firecracker Royal Recruits Mini P.E.K.K.A Mega Knight
Arrows Knight Firecracker Royal Recruits Fireball Mega Knight
Arrows Firecracker Fireball
Royal Recruits Mini P.E.K.K.A Mega Knight Knight Fireball
Fireball Mega Knight Arrows Firecracker Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight Mega Knight
Royal Recruits Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Firecracker Royal Recruits Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Knight Firecracker Royal Recruits
Arrows Knight Firecracker Royal Recruits Fireball Mega Knight
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mega Knight Arrows Knight Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Mega Knight Fireball
Fireball Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Royal Recruits Mega Knight Knight Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Mega Knight Knight Fireball
Royal Recruits Knight Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Royal Recruits Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A
Royal Recruits
Mega Knight Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits Mega Knight Arrows Fireball
Royal Recruits Mini P.E.K.K.A Mega Knight Knight Fireball
Royal Recruits Firecracker Fireball Mega Knight
Royal Recruits Knight Firecracker Fireball Mini P.E.K.K.A
Arrows Mega Knight Firecracker Royal Recruits Fireball Mini P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Royal Recruits
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Royal Recruits Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Arrows Knight Royal Recruits Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Royal Recruits Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Royal Recruits Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Fireball
Firecracker Fireball
Firecracker Royal Recruits Fireball Mega Knight
Fireball Firecracker Mega Knight

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