My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Musketeer Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army P.E.K.K.A
Fireball
Musketeer Skeleton Army
Poison
Musketeer Skeleton Army
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Fireball Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Musketeer Arrows Fireball
Fireball
Arrows Knight
Mini P.E.K.K.A
Arrows Musketeer Valkyrie
Musketeer
Knight Valkyrie Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Musketeer Valkyrie

Defense Synergies 2 17

Arrows
Knight Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight
Musketeer Arrows Fireball Mini P.E.K.K.A Skeleton Army
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Arrows Knight Fireball Musketeer Valkyrie Skeleton Army
Musketeer
Knight Valkyrie Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Valkyrie
Musketeer Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
Knight Mini P.E.K.K.A Musketeer
P.E.K.K.A
Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Musketeer Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Musketeer Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Musketeer Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Musketeer Valkyrie
Musketeer Arrows Fireball
Arrows Fireball Musketeer Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Skeleton Army Arrows Knight Fireball Musketeer
Arrows Musketeer Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Fireball Musketeer Valkyrie
Fireball Valkyrie Skeleton Army Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Knight Fireball Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army P.E.K.K.A
Arrows Fireball Valkyrie Knight Musketeer Skeleton Army
Arrows Valkyrie Knight Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Valkyrie Skeleton Army Arrows Knight Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Arrows Fireball Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Fireball Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Knight Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army P.E.K.K.A Arrows Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Fireball Valkyrie
Fireball Musketeer Valkyrie Skeleton Army
Skeleton Army Knight Fireball Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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