My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Wizard Goblin Barrel
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Barrel Fireball Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mini P.E.K.K.A Goblin Barrel Mega Knight
Knight
Goblin Barrel Arrows Fireball Wizard The Log
Fireball
Arrows Knight The Log Mega Knight
Mini P.E.K.K.A
Arrows Wizard The Log Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Goblin Barrel
Knight Arrows Mega Knight
The Log
Knight Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Fireball Mini P.E.K.K.A Wizard Goblin Barrel The Log

Defense Synergies 3 13

Arrows
Mega Knight Knight Fireball Mini P.E.K.K.A
Knight
Arrows Fireball Mini P.E.K.K.A Wizard The Log
Fireball
The Log Arrows Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Arrows Knight Fireball Wizard
Wizard
Knight Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Knight Wizard Mega Knight
Mega Knight
Arrows Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Mini P.E.K.K.A Knight The Log Mega Knight
Mini P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Knight Mega Knight
Arrows Fireball Mini P.E.K.K.A The Log Mega Knight
Arrows Fireball The Log Mega Knight
Arrows Fireball Wizard
Arrows Fireball The Log Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Mega Knight
Arrows Knight Fireball Wizard The Log Mega Knight
Arrows Fireball Wizard
Mini P.E.K.K.A Mega Knight Knight Fireball Wizard The Log
Fireball Wizard Mega Knight Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Knight Wizard The Log
Arrows Wizard The Log Knight Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Knight Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball
Fireball Arrows Knight Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Knight Fireball The Log
Knight Mini P.E.K.K.A Mega Knight
Arrows Fireball Wizard
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Fireball Mini P.E.K.K.A The Log
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Arrows Fireball The Log
Mini P.E.K.K.A Mega Knight Knight Fireball Wizard
Wizard Fireball Mega Knight
Knight Fireball Mini P.E.K.K.A The Log
Arrows Mega Knight Fireball Mini P.E.K.K.A Wizard The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Knight Fireball The Log
Fireball Wizard Arrows The Log Mega Knight
Arrows Fireball Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Arrows Knight Fireball Wizard The Log
Fireball Arrows Wizard
Knight Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard The Log Mega Knight
Arrows Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard Mega Knight
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log Mega Knight
Fireball Arrows The Log
Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard The Log Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard The Log
Fireball
Fireball Arrows Wizard
Arrows The Log Fireball
Fireball Knight Mini P.E.K.K.A Wizard Mega Knight
Arrows The Log Fireball Wizard
Arrows Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Wizard Mega Knight

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