My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Ice Wizard Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Musketeer Ice Wizard Magic Archer
The Log
Musketeer
Earthquake
Arrows
Royal Delivery
Knight Musketeer P.E.K.K.A Ice Wizard Magic Archer
Fireball
Musketeer Ice Wizard Magic Archer
Poison
Musketeer Ice Wizard Magic Archer
Lightning
Knight Musketeer Ice Wizard Magic Archer Goblinstein
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Fireball Musketeer Magic Archer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Ice Wizard Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight
Knight
Musketeer Arrows Fireball Ice Wizard Magic Archer
Fireball
Arrows Knight Magic Archer
Musketeer
Knight P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Musketeer Ice Wizard
Ice Wizard
Knight P.E.K.K.A
Magic Archer
P.E.K.K.A Knight Fireball
Goblinstein

Defense Synergies 3 9

Arrows
Knight Fireball P.E.K.K.A Ice Wizard
Knight
Musketeer Ice Wizard Magic Archer Arrows Fireball
Fireball
Arrows Knight Musketeer Ice Wizard
Musketeer
Knight Fireball P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Ice Wizard
Ice Wizard
Knight Arrows Fireball P.E.K.K.A
Magic Archer
Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Magic Archer
P.E.K.K.A Knight Musketeer Ice Wizard
P.E.K.K.A Knight Musketeer Ice Wizard
P.E.K.K.A Knight Musketeer Ice Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Musketeer Ice Wizard Magic Archer
Musketeer Arrows Fireball Ice Wizard Magic Archer
Arrows Fireball Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Musketeer Ice Wizard
Knight Musketeer Ice Wizard
Ice Wizard Arrows Knight Fireball Musketeer Magic Archer
Arrows Musketeer Fireball Ice Wizard Magic Archer
P.E.K.K.A Knight Fireball Musketeer Ice Wizard
Fireball Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Knight
Fireball P.E.K.K.A
Arrows Knight Fireball Musketeer P.E.K.K.A
Arrows Fireball Knight Musketeer Ice Wizard Magic Archer
Arrows Knight Fireball Musketeer Ice Wizard Magic Archer
P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Arrows Knight Musketeer Magic Archer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer
Arrows Fireball Musketeer Ice Wizard Magic Archer
P.E.K.K.A Knight Fireball Musketeer Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Magic Archer
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Fireball
Fireball Musketeer Magic Archer
Knight Fireball Musketeer P.E.K.K.A Magic Archer
Arrows Fireball Musketeer P.E.K.K.A Ice Wizard Magic Archer
Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Knight Musketeer
Arrows Fireball Musketeer Ice Wizard Magic Archer
Arrows Fireball Magic Archer
Arrows Knight Fireball Musketeer
Fireball Arrows Magic Archer
Arrows Fireball Musketeer Ice Wizard Magic Archer
Arrows Musketeer Magic Archer
Arrows Fireball Ice Wizard Magic Archer
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer Magic Archer
Fireball Arrows Musketeer Magic Archer
Knight Fireball Musketeer Magic Archer
Arrows Fireball Musketeer Magic Archer
Arrows Fireball Musketeer Magic Archer
Arrows Fireball Musketeer Magic Archer
Magic Archer Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Magic Archer
Arrows Fireball Magic Archer
Fireball Musketeer Magic Archer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Ice Wizard Magic Archer
Arrows Fireball Musketeer Ice Wizard Magic Archer
Fireball Arrows Musketeer Magic Archer
Fireball Arrows Musketeer Magic Archer
Arrows Fireball Musketeer Ice Wizard Magic Archer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer Magic Archer
Arrows Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Fireball Musketeer Magic Archer
Fireball Arrows Musketeer Ice Wizard Magic Archer
Arrows Fireball
Fireball Knight Musketeer Magic Archer
Arrows Fireball Musketeer Magic Archer
Arrows Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
P.E.K.K.A
Fireball

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