My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Knight Battle Ram Executioner Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Battle Ram Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Fireball Battle Ram Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Bandit Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Battle Ram Bandit
Knight
Battle Ram Executioner Arrows Fireball Electro Wizard
Fireball
Arrows Knight Battle Ram Electro Wizard
Battle Ram
Knight Bandit Arrows Fireball P.E.K.K.A Electro Wizard
Executioner
Knight P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Battle Ram Executioner
Bandit
Battle Ram Arrows Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Knight Fireball Battle Ram Bandit

Defense Synergies 2 10

Arrows
Knight Fireball P.E.K.K.A Bandit
Knight
Executioner Electro Wizard Arrows Fireball
Fireball
Arrows Knight Bandit Electro Wizard
Battle Ram
Executioner
Knight Bandit
P.E.K.K.A
Arrows Electro Wizard
Bandit
Arrows Fireball Executioner Electro Wizard
Electro Wizard
Knight Fireball P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner Electro Wizard
P.E.K.K.A Knight Executioner Bandit Electro Wizard
P.E.K.K.A Knight Executioner Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Executioner Bandit Electro Wizard
Electro Wizard Arrows Fireball Executioner
Arrows Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Knight Bandit Electro Wizard
Executioner Electro Wizard Arrows Knight Fireball Bandit
Arrows Executioner Fireball Electro Wizard
P.E.K.K.A Knight Fireball Bandit Electro Wizard
Fireball Executioner Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Arrows Knight Fireball Executioner P.E.K.K.A Electro Wizard
Arrows Fireball Knight Executioner Bandit Electro Wizard
Arrows Executioner Knight Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Fireball Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Knight Executioner
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Fireball Bandit Electro Wizard
P.E.K.K.A Knight Executioner Bandit
Arrows Fireball Executioner Electro Wizard
P.E.K.K.A Knight Fireball Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Fireball Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Knight Fireball Executioner Bandit
Fireball Executioner
Electro Wizard Knight Fireball Executioner P.E.K.K.A
Arrows Executioner Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Bandit
Arrows Fireball Executioner Bandit Electro Wizard
Arrows Fireball Bandit
Arrows Knight Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball Bandit
Fireball Electro Wizard
Arrows Knight Fireball Bandit Electro Wizard
Fireball Arrows Executioner
Knight Fireball Executioner Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Executioner Bandit
Arrows Fireball Executioner Bandit
Arrows Fireball
Arrows Fireball Executioner Bandit Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner Bandit Electro Wizard
Fireball Arrows Bandit
Fireball Arrows Bandit
Arrows Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Fireball Bandit
Fireball Arrows Executioner Electro Wizard
Arrows Fireball
Fireball Knight Executioner Electro Wizard
Arrows Fireball Executioner
Arrows Fireball
Executioner P.E.K.K.A
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Bandit Electro Wizard
P.E.K.K.A
Fireball

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