My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Bowler
Fireball
Firecracker Bowler
Poison
Firecracker Guards
Lightning
Knight Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Tornado Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Tornado Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Tornado Fireball Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Bowler Mega Knight
Knight
Firecracker Arrows Fireball
Firecracker
Knight Tornado Bowler Mega Knight
Fireball
Arrows Tornado Knight Mega Knight
Guards
Tornado
Fireball Firecracker Bowler Mega Knight
Bowler
Arrows Firecracker Tornado
Mega Knight
Arrows Firecracker Fireball Tornado

Defense Synergies 4 12

Arrows
Mega Knight Knight Fireball Tornado Bowler
Knight
Firecracker Arrows Fireball Tornado Bowler
Firecracker
Knight Guards Tornado Mega Knight
Fireball
Tornado Arrows Knight Mega Knight
Guards
Firecracker
Tornado
Fireball Bowler Arrows Knight Firecracker Mega Knight
Bowler
Tornado Arrows Knight
Mega Knight
Arrows Firecracker Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Fireball
Knight Firecracker Mega Knight
Tornado Bowler Mega Knight Knight
Knight Firecracker Guards Bowler Mega Knight
Arrows Firecracker Fireball Tornado Bowler Mega Knight
Arrows Fireball Tornado Bowler Firecracker Guards Mega Knight
Tornado Arrows Firecracker Fireball
Bowler Arrows Fireball Mega Knight
Tornado
Knight Guards Tornado Firecracker Bowler Mega Knight
Guards Arrows Knight Firecracker Fireball Tornado Bowler Mega Knight
Arrows Firecracker Fireball Tornado
Bowler Mega Knight Knight Fireball Guards
Fireball Bowler Mega Knight Arrows Firecracker Guards Tornado
Knight Mega Knight
Tornado Fireball Bowler Mega Knight
Mega Knight Arrows Knight Firecracker Fireball Tornado Bowler
Arrows Fireball Mega Knight Knight Firecracker Guards Tornado Bowler
Arrows Tornado Knight Firecracker Fireball Guards Bowler Mega Knight
Tornado
Bowler Mega Knight Arrows Knight Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Fireball Bowler
Fireball Arrows Knight Firecracker Bowler Mega Knight
Guards Mega Knight Knight Bowler
Guards Bowler Mega Knight Knight Fireball Tornado
Knight Guards Bowler Mega Knight
Arrows Firecracker Fireball Tornado
Guards Knight Fireball Bowler
Mega Knight Knight
Mega Knight Knight Firecracker Fireball Tornado
Guards
Mega Knight Knight Guards Bowler
Mega Knight Arrows Fireball Guards Tornado Bowler
Bowler Mega Knight Knight Fireball Guards
Firecracker Fireball Bowler Mega Knight
Guards Knight Firecracker Fireball Tornado Bowler
Arrows Bowler Mega Knight Firecracker Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Guards
Arrows Firecracker Fireball Tornado Bowler
Arrows Fireball
Arrows Knight Firecracker Fireball Guards
Fireball Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Fireball Tornado
Arrows Firecracker Tornado Bowler
Arrows Fireball Firecracker Tornado Bowler
Arrows Fireball Firecracker Tornado
Fireball Guards Tornado Bowler
Firecracker Arrows Knight Fireball Tornado Bowler
Fireball Arrows Firecracker Tornado
Knight Firecracker Fireball Bowler
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Bowler Mega Knight
Arrows Fireball Tornado
Arrows Firecracker Fireball Bowler Mega Knight
Arrows Firecracker Fireball Tornado Bowler Mega Knight
Fireball Bowler Mega Knight
Arrows Fireball Tornado
Tornado Bowler
Arrows Fireball
Arrows Firecracker Tornado Fireball Bowler Mega Knight
Arrows Firecracker Fireball Tornado Bowler
Fireball Arrows Tornado Bowler Mega Knight
Fireball Arrows Firecracker Tornado
Arrows Firecracker Fireball Tornado
Firecracker Fireball Guards
Fireball Bowler
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball Bowler
Fireball Guards
Fireball Arrows Firecracker Tornado
Arrows Fireball
Fireball Knight Firecracker Bowler Mega Knight
Arrows Firecracker Fireball Bowler
Arrows Fireball Tornado
Firecracker Mega Knight
Firecracker Fireball Guards Tornado Bowler
Firecracker Fireball Tornado
Firecracker Fireball Tornado Bowler Mega Knight
Fireball Firecracker Bowler Mega Knight

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