My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Goblin Hut Prince Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Phoenix
Giant Snowball
Goblin Hut
Zap
Goblin Hut Prince Bandit
Barbarian Barrel
Knight Valkyrie Goblin Hut Bandit
The Log
Goblin Hut Prince Bandit
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Valkyrie Goblin Hut Prince Bandit
Fireball
Goblin Hut Bandit
Poison
Goblin Hut Phoenix
Lightning
Knight Valkyrie Goblin Hut Prince Bandit Phoenix
Rocket
Valkyrie Goblin Hut Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Fireball Valkyrie Phoenix Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Bandit Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Prince Bandit Phoenix
Knight
Arrows Fireball Goblin Hut Prince
Fireball
Arrows Knight
Valkyrie
Prince Goblin Hut Bandit
Goblin Hut
Knight Valkyrie Prince Bandit
Prince
Valkyrie Arrows Knight Goblin Hut
Bandit
Arrows Valkyrie Goblin Hut
Phoenix
Arrows

Defense Synergies 0 17

Arrows
Knight Fireball Valkyrie Goblin Hut Prince Bandit Phoenix
Knight
Arrows Fireball Goblin Hut Phoenix
Fireball
Arrows Knight Valkyrie Goblin Hut Bandit
Valkyrie
Arrows Fireball Goblin Hut Prince Bandit
Goblin Hut
Arrows Knight Fireball Valkyrie Bandit
Prince
Arrows Valkyrie
Bandit
Arrows Fireball Valkyrie Goblin Hut
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Goblin Hut
Knight Valkyrie Goblin Hut Prince Bandit Phoenix
Goblin Hut Prince Knight Valkyrie Bandit
Goblin Hut Prince Knight Valkyrie Bandit Phoenix
Arrows Fireball Valkyrie Prince
Arrows Fireball Valkyrie Bandit
Arrows Fireball Goblin Hut Phoenix
Arrows Fireball Valkyrie Bandit Phoenix
Goblin Hut Prince Phoenix
Knight Valkyrie Prince Bandit Phoenix
Valkyrie Arrows Knight Fireball Goblin Hut Bandit
Arrows Fireball Goblin Hut Phoenix
Goblin Hut Prince Knight Fireball Valkyrie Bandit
Fireball Valkyrie Arrows Goblin Hut Prince
Knight Goblin Hut Prince Bandit Phoenix
Fireball Goblin Hut Prince Bandit
Arrows Knight Fireball Valkyrie Goblin Hut Prince
Arrows Fireball Knight Valkyrie Goblin Hut Prince Bandit
Arrows Valkyrie Knight Fireball Goblin Hut Bandit
Goblin Hut Prince Phoenix
Valkyrie Arrows Knight Fireball Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Goblin Hut Prince Bandit
Fireball Bandit Arrows Knight Valkyrie Prince Phoenix
Bandit Knight Valkyrie Goblin Hut Prince
Valkyrie Prince Knight Fireball Bandit Phoenix
Knight Valkyrie Goblin Hut Prince Bandit Phoenix
Arrows Fireball Goblin Hut
Prince Knight Fireball Valkyrie Goblin Hut Bandit Phoenix
Knight Valkyrie Prince Phoenix
Knight Fireball Valkyrie Goblin Hut Prince Bandit Phoenix
Goblin Hut Phoenix
Knight Valkyrie Goblin Hut Prince Phoenix
Arrows Fireball Valkyrie Prince Phoenix
Prince Knight Fireball Valkyrie Bandit
Fireball Valkyrie
Goblin Hut Phoenix Knight Fireball Valkyrie Prince
Arrows Valkyrie Fireball Goblin Hut Phoenix
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie Bandit
Arrows Fireball Bandit
Arrows Fireball Goblin Hut Bandit
Arrows Knight Fireball Valkyrie Prince
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Bandit
Fireball Prince
Arrows Knight Fireball Valkyrie Prince Bandit
Fireball Arrows
Knight Fireball Goblin Hut Bandit
Arrows Fireball Bandit
Arrows Fireball Goblin Hut Prince
Arrows Fireball Goblin Hut Bandit
Arrows Fireball Goblin Hut Bandit
Arrows Fireball
Arrows Fireball Prince Bandit
Arrows Fireball Valkyrie
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball Bandit
Fireball Arrows Prince Bandit
Fireball Arrows Bandit
Arrows Fireball
Fireball Goblin Hut
Fireball
Arrows Fireball Bandit
Arrows Fireball
Prince
Arrows Fireball
Fireball Goblin Hut Prince Bandit
Fireball Arrows
Arrows Fireball
Fireball Knight Valkyrie Prince
Arrows Fireball
Arrows Fireball
Prince
Fireball
Fireball
Fireball Prince Bandit
Prince
Fireball

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