My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Zappies
Barbarian Barrel
Knight Zappies
The Log
Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Knight Zappies Electro Dragon P.E.K.K.A
Fireball
Zappies Electro Dragon
Poison
Zappies Electro Dragon
Lightning
Knight Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Fireball Zappies Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight
Knight
Arrows Fireball Zappies Electro Dragon
Fireball
Arrows Tornado Knight
Zappies
Knight Electro Dragon P.E.K.K.A
Tornado
Fireball P.E.K.K.A Electro Dragon
Electro Dragon
Knight Zappies Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Zappies Electro Dragon
Goblinstein

Defense Synergies 3 11

Arrows
Knight Fireball Tornado P.E.K.K.A
Knight
Electro Dragon Arrows Fireball Zappies Tornado
Fireball
Tornado Arrows Knight Zappies
Zappies
Knight Fireball Tornado P.E.K.K.A
Tornado
Fireball P.E.K.K.A Arrows Knight Zappies Electro Dragon
Electro Dragon
Knight Tornado
P.E.K.K.A
Tornado Arrows Zappies
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Zappies Electro Dragon
P.E.K.K.A Knight Zappies Electro Dragon
Tornado P.E.K.K.A Knight Zappies Electro Dragon
P.E.K.K.A Knight Zappies Electro Dragon
Arrows Fireball Tornado P.E.K.K.A
Arrows Fireball Tornado Zappies Electro Dragon
Tornado Arrows Fireball Zappies Electro Dragon
Arrows Fireball Electro Dragon P.E.K.K.A
Zappies P.E.K.K.A Tornado
Knight Tornado Zappies
Arrows Knight Fireball Zappies Tornado Electro Dragon
Arrows Fireball Zappies Tornado Electro Dragon
P.E.K.K.A Knight Fireball Zappies Electro Dragon
Fireball Arrows Zappies Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Knight Zappies
Tornado Fireball Zappies P.E.K.K.A
Arrows Knight Fireball Zappies Tornado Electro Dragon P.E.K.K.A
Arrows Fireball Knight Zappies Tornado Electro Dragon
Arrows Tornado Knight Fireball Zappies Electro Dragon
P.E.K.K.A Zappies Tornado
Arrows Knight Fireball Zappies Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Zappies P.E.K.K.A
Fireball Arrows Knight Electro Dragon
Zappies P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Knight Fireball Zappies Tornado
P.E.K.K.A Knight Zappies
Arrows Fireball Zappies Tornado Electro Dragon
P.E.K.K.A Knight Fireball Zappies
P.E.K.K.A Knight Zappies
Electro Dragon P.E.K.K.A Knight Fireball Zappies Tornado
P.E.K.K.A Zappies
P.E.K.K.A Knight Zappies Electro Dragon
P.E.K.K.A Arrows Fireball Tornado
P.E.K.K.A Knight Fireball Zappies
Fireball Zappies Electro Dragon
Zappies Electro Dragon Knight Fireball Tornado P.E.K.K.A
Arrows Fireball Zappies Electro Dragon P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Electro Dragon
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Electro Dragon
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Tornado Electro Dragon
Arrows Tornado
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Arrows Knight Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon
Knight Fireball
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Tornado
Arrows Fireball Electro Dragon
Arrows Fireball Tornado Electro Dragon
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball Electro Dragon
Arrows Tornado Fireball Electro Dragon
Arrows Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon
Fireball Arrows Tornado
Arrows Fireball Tornado Electro Dragon
Electro Dragon Fireball Zappies
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Zappies Electro Dragon
P.E.K.K.A
Arrows Fireball
Fireball Zappies Electro Dragon
Fireball Arrows Zappies Tornado Electro Dragon
Arrows Fireball
Fireball Knight Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Zappies Tornado
Fireball Zappies Tornado Electro Dragon
Electro Dragon Fireball Tornado
P.E.K.K.A
Fireball Electro Dragon

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