My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Guards Skeleton Army
Zap
Firecracker Guards Skeleton Army
Barbarian Barrel
Knight Firecracker Guards Skeleton Army Ice Wizard
The Log
Firecracker Guards Skeleton Army
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Knight Firecracker Guards Skeleton Army Ice Wizard
Fireball
Firecracker Skeleton Army Ice Wizard
Poison
Firecracker Guards Skeleton Army Ice Wizard
Lightning
Knight Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Firecracker Guards Skeleton Army Ice Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Firecracker Arrows Barbarian Barrel Ice Wizard
Firecracker
Knight Barbarian Barrel
Barbarian Barrel
Knight Firecracker Ice Wizard
Guards
Skeleton Army
Ice Wizard
Knight Barbarian Barrel
Goblinstein

Defense Synergies 2 14

Arrows
Knight Barbarian Barrel Ice Wizard
Knight
Firecracker Ice Wizard Arrows Barbarian Barrel Skeleton Army
Firecracker
Knight Barbarian Barrel Guards Skeleton Army Ice Wizard
Barbarian Barrel
Arrows Knight Firecracker Guards Ice Wizard
Guards
Firecracker Barbarian Barrel Skeleton Army Ice Wizard
Skeleton Army
Knight Firecracker Guards Ice Wizard
Ice Wizard
Knight Arrows Firecracker Barbarian Barrel Guards Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel
Skeleton Army Knight Firecracker Ice Wizard
Skeleton Army Knight Ice Wizard
Skeleton Army Knight Firecracker Guards Ice Wizard
Arrows Firecracker Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Skeleton Army Firecracker Guards Ice Wizard
Arrows Firecracker Ice Wizard
Arrows Barbarian Barrel
Skeleton Army Ice Wizard
Knight Guards Skeleton Army Firecracker Barbarian Barrel Ice Wizard
Guards Skeleton Army Ice Wizard Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Ice Wizard
Skeleton Army Knight Guards Ice Wizard
Skeleton Army Arrows Firecracker Barbarian Barrel Guards
Skeleton Army Knight
Skeleton Army
Arrows Knight Firecracker Skeleton Army
Arrows Knight Firecracker Barbarian Barrel Guards Skeleton Army Ice Wizard
Arrows Barbarian Barrel Knight Firecracker Guards Ice Wizard
Skeleton Army Arrows Knight Firecracker Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Guards Skeleton Army Knight
Guards Skeleton Army Knight Barbarian Barrel
Knight Guards Skeleton Army
Arrows Firecracker Ice Wizard
Guards Skeleton Army Knight Ice Wizard
Knight Skeleton Army
Knight Firecracker Barbarian Barrel Skeleton Army
Guards Skeleton Army
Knight Guards
Skeleton Army Arrows Guards
Skeleton Army Knight Guards
Firecracker Skeleton Army
Guards Skeleton Army Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Ice Wizard
Arrows Firecracker
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows Firecracker
Guards
Firecracker Arrows Knight Barbarian Barrel
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Ice Wizard
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarian Barrel Guards Skeleton Army
Arrows Firecracker Ice Wizard
Arrows Barbarian Barrel
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker Barbarian Barrel
Firecracker

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