My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Night Witch
Giant Snowball
Barbarians Balloon Night Witch
Zap
Firecracker Balloon Night Witch
Barbarian Barrel
Knight Firecracker Barbarians Night Witch
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Barbarians Balloon Night Witch
Fireball
Firecracker Barbarians Balloon Night Witch
Poison
Firecracker Barbarians Balloon Night Witch
Lightning
Knight Balloon Night Witch
Rocket
Barbarians Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Poison Night Witch Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Poison

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Knight Night Witch
Knight
Firecracker Balloon Arrows Poison Night Witch
Firecracker
Knight Giant Balloon
Barbarians
Balloon
Giant
Arrows Poison Night Witch Firecracker Balloon
Poison
Giant Knight Balloon Night Witch
Balloon
Arrows Knight Firecracker Barbarians Giant Poison
Night Witch
Giant Arrows Knight Poison

Defense Synergies 1 5

Arrows
Knight Barbarians
Knight
Firecracker Arrows Poison Night Witch
Firecracker
Knight Night Witch
Barbarians
Arrows
Giant
Poison
Knight
Balloon
Night Witch
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Barbarians Knight Firecracker Night Witch
Barbarians Knight Night Witch
Barbarians Night Witch Knight Firecracker
Arrows Firecracker Barbarians Poison
Arrows Firecracker Night Witch
Arrows Firecracker Poison Night Witch
Arrows Barbarians Poison
Barbarians Night Witch
Knight Firecracker Barbarians Night Witch
Barbarians Poison Arrows Knight Firecracker Night Witch
Arrows Firecracker Poison Night Witch
Barbarians Night Witch Knight
Arrows Firecracker Barbarians Poison Night Witch
Barbarians Knight
Barbarians
Barbarians Arrows Knight Firecracker Poison Night Witch
Arrows Knight Firecracker Barbarians Night Witch
Arrows Poison Knight Firecracker Barbarians
Barbarians
Arrows Knight Firecracker Barbarians Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Poison Arrows Knight Firecracker
Barbarians Knight
Knight Barbarians Night Witch
Barbarians Knight Night Witch
Arrows Firecracker Poison
Knight Barbarians Night Witch
Knight Barbarians
Knight Firecracker Barbarians Poison
Barbarians
Knight Barbarians
Arrows Barbarians Poison
Barbarians Knight Night Witch
Firecracker Barbarians
Barbarians Knight Firecracker Poison Night Witch
Arrows Poison Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Knight Firecracker Barbarians Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Poison Night Witch
Firecracker Poison Arrows Knight
Poison Arrows Firecracker
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Night Witch
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison Night Witch
Arrows Poison
Arrows Barbarians Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Night Witch
Firecracker Poison
Night Witch
Poison Arrows Night Witch
Arrows Firecracker Poison
Arrows Firecracker Poison
Barbarians Night Witch
Poison Arrows Firecracker
Arrows
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker

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