My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Knight Firecracker Dart Goblin Wizard Skeleton Army
The Log
Firecracker Dart Goblin Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Knight Firecracker Dart Goblin Wizard Skeleton Army P.E.K.K.A
Fireball
Firecracker Dart Goblin Wizard Skeleton Army
Poison
Firecracker Dart Goblin Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Dart Goblin Skeleton Army Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Dart Goblin

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight
Knight
Firecracker Dart Goblin Arrows Fireball Wizard
Firecracker
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Firecracker P.E.K.K.A
Fireball
Arrows Knight
Wizard
Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Firecracker Dart Goblin Wizard

Defense Synergies 2 13

Arrows
Knight Fireball P.E.K.K.A
Knight
Firecracker Dart Goblin Arrows Fireball Wizard Skeleton Army
Firecracker
Knight Dart Goblin Skeleton Army P.E.K.K.A
Dart Goblin
Knight Firecracker Skeleton Army P.E.K.K.A
Fireball
Arrows Knight
Wizard
Knight Skeleton Army P.E.K.K.A
Skeleton Army
Knight Firecracker Dart Goblin Wizard
P.E.K.K.A
Arrows Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball Wizard
Skeleton Army P.E.K.K.A Knight Firecracker Dart Goblin
Skeleton Army P.E.K.K.A Knight Dart Goblin
Skeleton Army P.E.K.K.A Knight Firecracker Dart Goblin
Arrows Firecracker Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Firecracker Dart Goblin
Dart Goblin Arrows Firecracker Fireball Wizard
Arrows Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Dart Goblin
Dart Goblin Skeleton Army Arrows Knight Firecracker Fireball Wizard
Arrows Firecracker Dart Goblin Fireball Wizard
Skeleton Army P.E.K.K.A Knight Fireball Wizard
Fireball Wizard Skeleton Army Arrows Firecracker Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Fireball P.E.K.K.A
Wizard Arrows Knight Firecracker Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Knight Firecracker Dart Goblin Wizard Skeleton Army
Arrows Wizard Knight Firecracker Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Wizard Skeleton Army Arrows Knight Firecracker Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Knight Firecracker Wizard
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Skeleton Army
Arrows Firecracker Fireball Wizard Dart Goblin
Skeleton Army P.E.K.K.A Knight Dart Goblin Fireball
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Firecracker Fireball Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Knight Dart Goblin
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Knight Fireball Wizard
Wizard Firecracker Dart Goblin Fireball Skeleton Army
Skeleton Army Knight Firecracker Dart Goblin Fireball P.E.K.K.A
Arrows Firecracker Dart Goblin Fireball Wizard P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Firecracker Dart Goblin Fireball
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Fireball Firecracker Dart Goblin Wizard
Arrows Fireball Firecracker Dart Goblin Wizard
Fireball
Firecracker Arrows Knight Dart Goblin Fireball Wizard
Fireball Arrows Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball Wizard
Arrows Firecracker Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Firecracker Dart Goblin Fireball Wizard
Arrows Firecracker Dart Goblin Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Dart Goblin Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball Wizard
Dart Goblin Fireball Skeleton Army
Fireball Arrows Firecracker Dart Goblin Wizard
Arrows Fireball
Fireball Knight Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Fireball Wizard
Arrows Fireball
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
P.E.K.K.A
Fireball Firecracker Dart Goblin Wizard

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