My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Knight Firecracker Dart Goblin Guards
The Log
Firecracker Dart Goblin Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Knight Firecracker Dart Goblin Mini P.E.K.K.A Guards P.E.K.K.A
Fireball
Firecracker Dart Goblin
Poison
Firecracker Dart Goblin Guards
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Dart Goblin Guards Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Dart Goblin Arrows
Firecracker
Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mega Knight
Dart Goblin
Knight Firecracker P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Guards
P.E.K.K.A
Arrows Firecracker Dart Goblin
Mega Knight
Arrows Firecracker Dart Goblin Mini P.E.K.K.A

Defense Synergies 3 14

Arrows
Mega Knight Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Firecracker Dart Goblin Arrows Mini P.E.K.K.A
Firecracker
Knight Dart Goblin Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight
Dart Goblin
Knight Firecracker Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Dart Goblin Guards
Guards
Firecracker Dart Goblin Mini P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Dart Goblin
Mega Knight
Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Dart Goblin Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Dart Goblin Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Arrows Firecracker
Arrows Dart Goblin P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Knight Guards Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Guards Arrows Knight Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Guards
Mega Knight Arrows Firecracker Dart Goblin Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Knight Firecracker Dart Goblin Guards
Arrows Knight Firecracker Dart Goblin Guards Mega Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mega Knight Arrows Knight Firecracker Dart Goblin Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Mega Knight P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Guards P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Dart Goblin
Mini P.E.K.K.A Guards P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Mega Knight Knight Dart Goblin Mini P.E.K.K.A Guards
P.E.K.K.A Mega Knight Arrows Guards
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Guards
Firecracker Dart Goblin Mega Knight
Guards Knight Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Mini P.E.K.K.A Guards
Firecracker Arrows Knight Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Mini P.E.K.K.A
Arrows Dart Goblin Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Mega Knight

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