My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Mini P.E.K.K.A Electro Dragon
Fireball
Firecracker Elixir Golem Electro Dragon
Poison
Firecracker Elixir Golem Electro Dragon Phoenix
Lightning
Knight Mini P.E.K.K.A Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Mini P.E.K.K.A Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Elixir Golem Mini P.E.K.K.A Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Mini P.E.K.K.A Phoenix
Knight
Firecracker Arrows Electro Dragon
Firecracker
Knight Elixir Golem Mini P.E.K.K.A
Elixir Golem
Firecracker Rage Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Rage
Rage
Elixir Golem Mini P.E.K.K.A Electro Dragon Phoenix
Electro Dragon
Knight Elixir Golem Rage
Phoenix
Arrows Rage

Defense Synergies 2 8

Arrows
Knight Mini P.E.K.K.A Phoenix
Knight
Firecracker Electro Dragon Arrows Mini P.E.K.K.A Phoenix
Firecracker
Knight Mini P.E.K.K.A Electro Dragon
Elixir Golem
Mini P.E.K.K.A
Arrows Knight Firecracker Electro Dragon
Rage
Electro Dragon
Knight Firecracker Mini P.E.K.K.A
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Mini P.E.K.K.A Knight Firecracker Electro Dragon Phoenix
Mini P.E.K.K.A Knight Electro Dragon
Mini P.E.K.K.A Knight Firecracker Electro Dragon Phoenix
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Phoenix
Arrows Electro Dragon Phoenix
Mini P.E.K.K.A Phoenix
Knight Firecracker Mini P.E.K.K.A Phoenix
Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Phoenix
Mini P.E.K.K.A Knight Electro Dragon
Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Knight Phoenix
Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Knight Firecracker Electro Dragon
Arrows Knight Firecracker Electro Dragon
Mini P.E.K.K.A Phoenix
Arrows Knight Firecracker Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Electro Dragon Phoenix
Knight Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Knight Phoenix
Knight Mini P.E.K.K.A Phoenix
Arrows Firecracker Electro Dragon
Mini P.E.K.K.A Knight Phoenix
Mini P.E.K.K.A Knight Phoenix
Electro Dragon Knight Firecracker Mini P.E.K.K.A Phoenix
Phoenix
Knight Mini P.E.K.K.A Electro Dragon Phoenix
Arrows Phoenix
Mini P.E.K.K.A Knight
Firecracker Electro Dragon
Electro Dragon Phoenix Knight Firecracker Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Knight Electro Dragon
Arrows Firecracker Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Knight Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

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