My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Wizard Cannon Cart Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Cannon Cart Inferno Dragon
Barbarian Barrel
Knight Firecracker Elixir Golem Wizard Cannon Cart
The Log
Firecracker Elixir Golem Cannon Cart
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Wizard Cannon Cart Inferno Dragon
Fireball
Firecracker Elixir Golem Wizard Cannon Cart Inferno Dragon
Poison
Firecracker Elixir Golem Wizard
Lightning
Knight Wizard Cannon Cart Inferno Dragon
Rocket
Wizard Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Elixir Golem Inferno Dragon Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Cannon Cart Mega Knight
Knight
Firecracker Arrows Wizard Cannon Cart
Firecracker
Knight Elixir Golem Cannon Cart Inferno Dragon Mega Knight
Elixir Golem
Firecracker Arrows Wizard Inferno Dragon
Wizard
Knight Elixir Golem Mega Knight
Cannon Cart
Arrows Knight Firecracker
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Arrows Firecracker Wizard

Defense Synergies 2 8

Arrows
Mega Knight Knight Cannon Cart
Knight
Firecracker Arrows Wizard Cannon Cart
Firecracker
Knight Mega Knight
Elixir Golem
Wizard
Knight Cannon Cart Mega Knight
Cannon Cart
Arrows Knight Wizard
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker Wizard
Inferno Dragon Knight Firecracker Cannon Cart Mega Knight
Mega Knight Knight Cannon Cart Inferno Dragon
Inferno Dragon Knight Firecracker Cannon Cart Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Cannon Cart Mega Knight
Inferno Dragon Arrows Firecracker Wizard
Arrows Cannon Cart Mega Knight
Inferno Dragon
Knight Firecracker Cannon Cart Mega Knight
Arrows Knight Firecracker Wizard Cannon Cart Mega Knight
Arrows Inferno Dragon Firecracker Wizard
Mega Knight Knight Wizard Cannon Cart
Wizard Mega Knight Arrows Firecracker Cannon Cart
Inferno Dragon Knight Cannon Cart Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Knight Firecracker Cannon Cart
Arrows Mega Knight Knight Firecracker Wizard Cannon Cart
Arrows Wizard Knight Firecracker Cannon Cart Inferno Dragon Mega Knight
Cannon Cart Inferno Dragon
Wizard Mega Knight Arrows Knight Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Cannon Cart
Arrows Knight Firecracker Wizard Cannon Cart Inferno Dragon Mega Knight
Mega Knight Knight Cannon Cart
Mega Knight Knight Cannon Cart
Knight Cannon Cart Inferno Dragon Mega Knight
Arrows Firecracker Wizard
Knight Cannon Cart
Mega Knight Knight Cannon Cart Inferno Dragon
Mega Knight Knight Firecracker Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight Knight Wizard
Wizard Firecracker Cannon Cart Mega Knight
Knight Firecracker Cannon Cart Inferno Dragon
Arrows Mega Knight Firecracker Wizard Cannon Cart Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows Cannon Cart
Cannon Cart Arrows Knight Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard Cannon Cart
Arrows Firecracker Wizard
Knight Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Wizard Cannon Cart
Arrows Firecracker Wizard Cannon Cart Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Cannon Cart
Arrows Firecracker Wizard Mega Knight
Inferno Dragon
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Cannon Cart
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard Cannon Cart Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Cannon Cart Mega Knight
Firecracker
Firecracker
Firecracker Cannon Cart Mega Knight
Cannon Cart Inferno Dragon
Firecracker Wizard Mega Knight

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