My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Bomb Tower Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Bomb Tower Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker
Fireball
Firecracker Bomb Tower Inferno Tower
Poison
Firecracker Bomb Tower Inferno Tower
Lightning
Knight Bomb Tower Inferno Tower
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Bomb Tower Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Fireball Bomb Tower Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight
Knight
Firecracker Arrows Fireball The Log
Firecracker
Knight
Fireball
Arrows Knight The Log
Bomb Tower
Inferno Tower
Rocket
The Log
Knight Fireball

Defense Synergies 7 11

Arrows
Knight Fireball Bomb Tower Inferno Tower
Knight
Firecracker Bomb Tower Inferno Tower Arrows Fireball The Log
Firecracker
Knight The Log Bomb Tower Inferno Tower
Fireball
The Log Arrows Knight Bomb Tower Inferno Tower
Bomb Tower
Knight The Log Arrows Firecracker Fireball
Inferno Tower
Knight The Log Arrows Firecracker Fireball
Rocket
The Log
The Log
Firecracker Fireball Bomb Tower Inferno Tower Knight Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Fireball Inferno Tower The Log
Bomb Tower Inferno Tower Knight Firecracker The Log
Bomb Tower Inferno Tower Rocket Knight
Bomb Tower Inferno Tower Knight Firecracker
Arrows Firecracker Fireball Bomb Tower Rocket The Log
Arrows Fireball The Log Firecracker Bomb Tower
Inferno Tower Rocket Arrows Firecracker Fireball Bomb Tower
Rocket Arrows Fireball Bomb Tower Inferno Tower The Log
Inferno Tower Bomb Tower
Knight Firecracker Inferno Tower
Arrows Knight Firecracker Fireball Bomb Tower The Log
Arrows Inferno Tower Firecracker Fireball
Bomb Tower Inferno Tower Knight Fireball Rocket The Log
Fireball Bomb Tower Rocket Arrows Firecracker The Log
Inferno Tower Knight Bomb Tower
Bomb Tower Inferno Tower Rocket Fireball The Log
Bomb Tower Arrows Knight Firecracker Fireball Inferno Tower
Arrows Fireball Bomb Tower Knight Firecracker The Log
Arrows Bomb Tower The Log Knight Firecracker Fireball
Bomb Tower Inferno Tower
Arrows Knight Firecracker Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower
Fireball Arrows Knight Firecracker Bomb Tower Rocket The Log
Knight Bomb Tower Inferno Tower Rocket The Log
Rocket Knight Fireball Inferno Tower The Log
Inferno Tower Knight
Arrows Firecracker Fireball Rocket Bomb Tower
Rocket Knight Fireball Bomb Tower Inferno Tower
Inferno Tower Knight Bomb Tower
Rocket Knight Firecracker Fireball Bomb Tower Inferno Tower The Log
Inferno Tower
Knight Bomb Tower Inferno Tower
Rocket Arrows Fireball The Log
Rocket Knight Fireball Bomb Tower Inferno Tower
Firecracker Fireball Bomb Tower
Inferno Tower Knight Firecracker Fireball Bomb Tower Rocket The Log
Arrows Firecracker Fireball Bomb Tower Inferno Tower The Log
Arrows Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Rocket The Log
Arrows Firecracker Fireball The Log
Rocket Arrows Fireball The Log
Arrows Knight Firecracker Fireball Rocket The Log
Fireball Rocket Arrows Firecracker The Log
Arrows Firecracker Fireball Rocket
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Rocket Fireball
Firecracker Rocket Arrows Knight Fireball The Log
Fireball Arrows Firecracker Rocket
Rocket Knight Firecracker Fireball The Log
Arrows Firecracker Fireball Rocket
Arrows Firecracker Fireball The Log
Rocket Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Rocket The Log
Arrows Fireball Rocket
Rocket
Rocket Arrows Firecracker Fireball The Log
Rocket Arrows Firecracker Fireball The Log
Rocket Fireball The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Fireball The Log
Arrows Firecracker The Log Fireball
Arrows Firecracker Fireball The Log
Fireball Arrows The Log
Fireball Rocket Arrows Firecracker The Log
Arrows Firecracker Fireball
Rocket Firecracker Fireball
Fireball
Arrows Fireball Rocket The Log
Rocket Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball The Log
Fireball Rocket
Fireball Rocket Arrows Firecracker
Arrows The Log Fireball
Fireball Knight Firecracker Rocket
Arrows The Log Firecracker Fireball
Rocket Arrows Fireball
Firecracker
Firecracker Fireball Rocket The Log
Firecracker Fireball Rocket
Firecracker Fireball Rocket The Log
Fireball Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: