My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Cannon Cart Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Guards
Zap
Firecracker Guards Cannon Cart
Barbarian Barrel
Knight Firecracker Guards Cannon Cart Electro Wizard
The Log
Firecracker Guards Cannon Cart
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Cannon Cart Electro Wizard
Fireball
Firecracker Cannon Cart Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Knight Cannon Cart Electro Wizard Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Fireball Electro Wizard Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Cannon Cart
Knight
Firecracker Arrows Fireball Cannon Cart Electro Wizard
Firecracker
Knight Cannon Cart
Fireball
Arrows Knight Electro Wizard
Guards
Cannon Cart
Arrows Knight Firecracker Electro Wizard
Electro Wizard
Knight Fireball Cannon Cart
Goblinstein

Defense Synergies 2 11

Arrows
Knight Fireball Cannon Cart
Knight
Firecracker Electro Wizard Arrows Fireball Cannon Cart
Firecracker
Knight Guards Electro Wizard
Fireball
Arrows Knight Electro Wizard
Guards
Firecracker Cannon Cart Electro Wizard
Cannon Cart
Arrows Knight Guards Electro Wizard
Electro Wizard
Knight Firecracker Fireball Guards Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker Fireball Electro Wizard
Knight Firecracker Cannon Cart Electro Wizard
Knight Cannon Cart Electro Wizard
Knight Firecracker Guards Cannon Cart Electro Wizard
Arrows Firecracker Fireball
Arrows Fireball Firecracker Guards Cannon Cart Electro Wizard
Electro Wizard Arrows Firecracker Fireball
Arrows Fireball Cannon Cart Electro Wizard
Knight Guards Firecracker Cannon Cart Electro Wizard
Guards Electro Wizard Arrows Knight Firecracker Fireball Cannon Cart
Arrows Firecracker Fireball Electro Wizard
Knight Fireball Guards Cannon Cart Electro Wizard
Fireball Arrows Firecracker Guards Cannon Cart Electro Wizard
Knight Cannon Cart Electro Wizard
Fireball Electro Wizard
Arrows Knight Firecracker Fireball Cannon Cart Electro Wizard
Arrows Fireball Knight Firecracker Guards Cannon Cart Electro Wizard
Arrows Knight Firecracker Fireball Guards Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Arrows Knight Firecracker Fireball Guards Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Cannon Cart Electro Wizard
Fireball Electro Wizard Arrows Knight Firecracker Cannon Cart
Guards Knight Cannon Cart Electro Wizard
Guards Knight Fireball Cannon Cart Electro Wizard
Knight Guards Cannon Cart
Arrows Firecracker Fireball Electro Wizard
Guards Knight Fireball Cannon Cart Electro Wizard
Knight Cannon Cart
Electro Wizard Knight Firecracker Fireball Cannon Cart
Guards
Knight Guards Cannon Cart
Arrows Fireball Guards Electro Wizard
Cannon Cart Knight Fireball Guards
Firecracker Fireball Cannon Cart
Guards Electro Wizard Knight Firecracker Fireball Cannon Cart
Arrows Firecracker Fireball Cannon Cart Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Guards
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball Cannon Cart
Cannon Cart Arrows Knight Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Guards Electro Wizard
Firecracker Arrows Knight Fireball Cannon Cart Electro Wizard
Fireball Arrows Firecracker
Knight Firecracker Fireball Cannon Cart
Arrows Firecracker Fireball Cannon Cart
Arrows Firecracker Fireball Cannon Cart
Arrows Firecracker Fireball Cannon Cart
Arrows Firecracker Fireball Cannon Cart
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball Cannon Cart
Arrows Firecracker Fireball
Arrows Firecracker Fireball Electro Wizard
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball Guards
Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Fireball Guards Cannon Cart
Fireball Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Knight Firecracker Cannon Cart Electro Wizard
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Cannon Cart
Firecracker Fireball Guards Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Cannon Cart Electro Wizard
Cannon Cart
Fireball Firecracker

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