My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Arrows Fireball The Log
Firecracker
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball
Arrows Knight The Log Mega Knight
Mini P.E.K.K.A
Arrows Firecracker The Log Mega Knight
P.E.K.K.A
Arrows Firecracker The Log
The Log
Knight Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A The Log

Defense Synergies 6 13

Arrows
Mega Knight Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Knight
Firecracker Arrows Fireball Mini P.E.K.K.A The Log
Firecracker
Knight The Log Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball
The Log Arrows Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Arrows Knight Firecracker Fireball
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Mega Knight
Arrows Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Arrows Fireball The Log Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Knight Firecracker Fireball The Log Mega Knight
Arrows Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Fireball The Log
Fireball Mega Knight Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Knight Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Mega Knight Knight Firecracker The Log
Arrows The Log Knight Firecracker Fireball Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mega Knight Arrows Knight Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball P.E.K.K.A
Fireball Arrows Knight Firecracker Mini P.E.K.K.A The Log Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Fireball The Log
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Fireball
Firecracker Fireball Mega Knight
Knight Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Mega Knight Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Knight Firecracker Fireball The Log
Fireball Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Arrows Knight Fireball The Log
Fireball Arrows Firecracker
Knight Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A The Log Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Mega Knight
Arrows Firecracker Fireball The Log
Fireball Arrows The Log Mega Knight
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball The Log Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball The Log
Fireball
Fireball Arrows Firecracker
Arrows The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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