My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Valkyrie Wall Breakers
The Log
Firecracker Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Valkyrie Wall Breakers
Fireball
Firecracker Wall Breakers
Poison
Firecracker
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Arrows Knight Firecracker Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Knight Wall Breakers
Knight
Firecracker Wall Breakers Arrows Fireball The Log
Firecracker
Knight Valkyrie Mirror Wall Breakers
Fireball
Arrows Mirror Knight Wall Breakers The Log
Valkyrie
Wall Breakers Firecracker
Mirror
Arrows Fireball The Log Firecracker Wall Breakers
Wall Breakers
Knight Valkyrie Arrows Firecracker Fireball Mirror The Log
The Log
Mirror Knight Fireball Wall Breakers

Defense Synergies 6 10

Arrows
Mirror Knight Fireball Valkyrie
Knight
Firecracker Arrows Fireball The Log
Firecracker
Knight Valkyrie The Log Mirror
Fireball
Mirror The Log Arrows Knight Valkyrie
Valkyrie
Firecracker Arrows Fireball Mirror The Log
Mirror
Arrows Fireball Firecracker Valkyrie The Log
Wall Breakers
The Log
Firecracker Fireball Knight Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie The Log
Knight Firecracker Valkyrie The Log
Knight Valkyrie
Knight Firecracker Valkyrie
Arrows Firecracker Fireball Valkyrie The Log
Arrows Fireball The Log Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball Valkyrie The Log
Knight Firecracker Valkyrie
Valkyrie Arrows Knight Firecracker Fireball The Log
Arrows Firecracker Fireball
Knight Fireball Valkyrie The Log
Fireball Valkyrie Arrows Firecracker The Log
Knight
Fireball The Log
Arrows Knight Firecracker Fireball Valkyrie
Arrows Fireball Valkyrie Knight Firecracker The Log
Arrows Valkyrie The Log Knight Firecracker Fireball
Valkyrie Arrows Knight Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Arrows Knight Firecracker Valkyrie The Log
Knight Valkyrie The Log
Valkyrie Knight Fireball The Log
Knight Valkyrie
Arrows Firecracker Fireball
Knight Fireball Valkyrie
Knight Valkyrie
Knight Firecracker Fireball Valkyrie The Log
Knight Valkyrie
Arrows Fireball Valkyrie The Log
Knight Fireball Valkyrie
Firecracker Fireball Valkyrie
Knight Firecracker Fireball Valkyrie The Log
Arrows Valkyrie Firecracker Fireball The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Knight Firecracker Fireball Valkyrie The Log
Fireball Arrows Firecracker Valkyrie The Log
Arrows Firecracker Fireball
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Fireball
Firecracker Arrows Knight Fireball Valkyrie The Log
Fireball Arrows Firecracker
Knight Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Valkyrie
Arrows Firecracker Fireball The Log
Fireball Arrows The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Fireball
Fireball Arrows Firecracker
Arrows The Log Fireball
Fireball Knight Firecracker Valkyrie
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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