My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Drill Fisherman Night Witch
Giant Snowball
Goblin Drill Fisherman Night Witch
Zap
Firecracker Goblin Drill Fisherman Night Witch
Barbarian Barrel
Knight Firecracker Goblin Drill Night Witch
The Log
Firecracker Goblin Drill Fisherman
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill Night Witch
Royal Delivery
Knight Firecracker Goblin Drill Fisherman Night Witch
Fireball
Firecracker Goblin Drill Fisherman Night Witch
Poison
Firecracker Goblin Drill Fisherman Night Witch
Lightning
Knight Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Drill Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Void Fisherman Goblin Drill Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Void

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Knight Goblin Drill Night Witch
Knight
Firecracker Arrows Goblin Drill Night Witch
Firecracker
Knight Giant Goblin Drill Fisherman
Giant
Arrows Night Witch Firecracker Void Fisherman
Void
Arrows Giant
Goblin Drill
Arrows Knight Firecracker
Fisherman
Firecracker Giant
Night Witch
Giant Arrows Knight

Defense Synergies 1 6

Arrows
Knight Void
Knight
Firecracker Arrows Fisherman Night Witch
Firecracker
Knight Fisherman Night Witch
Giant
Void
Arrows
Goblin Drill
Fisherman
Knight Firecracker
Night Witch
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Knight Firecracker Goblin Drill Fisherman Night Witch
Fisherman Knight Void Goblin Drill Night Witch
Night Witch Knight Firecracker Goblin Drill Fisherman
Arrows Firecracker
Arrows Firecracker Night Witch
Arrows Firecracker Void Night Witch
Arrows Void
Goblin Drill Fisherman Night Witch
Knight Firecracker Fisherman Night Witch
Arrows Knight Firecracker Goblin Drill Fisherman Night Witch
Arrows Firecracker Night Witch
Goblin Drill Night Witch Knight
Arrows Firecracker Goblin Drill Night Witch
Knight Goblin Drill
Goblin Drill Fisherman
Arrows Knight Firecracker Goblin Drill Fisherman Night Witch
Arrows Knight Firecracker Goblin Drill Fisherman Night Witch
Arrows Goblin Drill Knight Firecracker Fisherman
Goblin Drill Fisherman
Arrows Knight Firecracker Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Fisherman
Void Arrows Knight Firecracker Fisherman
Knight Fisherman
Knight Fisherman Night Witch
Knight Goblin Drill Fisherman Night Witch
Arrows Firecracker
Knight Void Night Witch
Knight Fisherman
Void Knight Firecracker
Goblin Drill
Knight
Arrows Void
Knight Night Witch
Firecracker
Knight Firecracker Goblin Drill Fisherman Night Witch
Arrows Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Goblin Drill
Arrows Firecracker Void Fisherman
Arrows Void Goblin Drill
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker Fisherman
Void Fisherman Night Witch
Firecracker Void Arrows Knight Fisherman
Void Arrows Firecracker
Knight Firecracker Void Fisherman
Arrows Firecracker Void Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Fisherman Night Witch
Void Arrows Firecracker Fisherman
Arrows Firecracker
Void Night Witch
Arrows Void
Void Fisherman
Arrows Void Goblin Drill
Arrows Firecracker
Fisherman
Arrows Firecracker Void Fisherman
Void Arrows Fisherman
Void Arrows Firecracker Fisherman
Arrows Firecracker Night Witch
Firecracker Void
Void Night Witch
Void Arrows Night Witch
Void Arrows Firecracker
Arrows Firecracker
Void Night Witch
Arrows Firecracker
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker

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