My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Inferno Dragon Skeleton King
Giant Snowball
Goblin Barrel Inferno Dragon Skeleton King
Zap
Firecracker Goblin Barrel Inferno Dragon Skeleton King
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Skeleton King
The Log
Firecracker Goblin Barrel Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Inferno Dragon Skeleton King
Fireball
Firecracker Wizard Goblin Barrel Inferno Dragon Skeleton King
Poison
Firecracker Wizard Skeleton King
Lightning
Knight Wizard Inferno Dragon Skeleton King
Rocket
Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Inferno Dragon Skeleton King Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Goblin Barrel
Knight
Firecracker Goblin Barrel Arrows Wizard
Firecracker
Knight Giant Goblin Barrel Inferno Dragon
Giant
Arrows Goblin Barrel Firecracker Wizard
Wizard
Knight Giant
Goblin Barrel
Knight Giant Arrows Firecracker Skeleton King
Inferno Dragon
Firecracker
Skeleton King
Goblin Barrel

Defense Synergies 1 4

Arrows
Knight
Knight
Firecracker Arrows Wizard
Firecracker
Knight
Giant
Wizard
Knight Skeleton King
Goblin Barrel
Inferno Dragon
Skeleton King
Skeleton King
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Inferno Dragon Knight Firecracker
Knight Inferno Dragon
Inferno Dragon Knight Firecracker Skeleton King
Arrows Firecracker
Arrows Firecracker
Inferno Dragon Arrows Firecracker Wizard
Arrows
Inferno Dragon Skeleton King
Knight Firecracker
Arrows Knight Firecracker Wizard Skeleton King
Arrows Inferno Dragon Firecracker Wizard
Knight Wizard
Wizard Arrows Firecracker Skeleton King
Inferno Dragon Knight Skeleton King
Inferno Dragon
Wizard Arrows Knight Firecracker
Arrows Knight Firecracker Wizard
Arrows Wizard Knight Firecracker Inferno Dragon
Inferno Dragon
Wizard Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker Wizard Inferno Dragon
Knight
Knight
Knight Inferno Dragon
Arrows Firecracker Wizard
Knight
Knight Inferno Dragon
Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Arrows
Knight Wizard Skeleton King
Wizard Firecracker
Knight Firecracker Inferno Dragon Skeleton King
Arrows Firecracker Wizard Inferno Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Inferno Dragon
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard
Arrows Firecracker Wizard Skeleton King
Arrows
Firecracker
Firecracker Skeleton King
Firecracker
Firecracker

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