My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Hut Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Hut Goblin Barrel
Zap
Firecracker Goblin Hut Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Hut Wizard Goblin Barrel
The Log
Firecracker Goblin Hut Goblin Barrel
Earthquake
Firecracker Goblin Hut Goblin Barrel
Arrows
Firecracker Goblin Hut Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Hut Wizard Goblin Barrel
Fireball
Firecracker Goblin Hut Wizard Goblin Barrel
Poison
Firecracker Goblin Hut Wizard
Lightning
Knight Goblin Hut Wizard Goblinstein
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Goblin Hut Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Mega Knight
Knight
Firecracker Goblin Barrel Arrows Goblin Hut Wizard
Firecracker
Knight Goblin Hut Goblin Barrel Mega Knight
Goblin Hut
Knight Firecracker Goblin Barrel Mega Knight
Wizard
Knight Mega Knight
Goblin Barrel
Knight Arrows Firecracker Goblin Hut Mega Knight
Mega Knight
Arrows Firecracker Goblin Hut Wizard Goblin Barrel
Goblinstein

Defense Synergies 2 8

Arrows
Mega Knight Knight Goblin Hut
Knight
Firecracker Arrows Goblin Hut Wizard
Firecracker
Knight Goblin Hut Mega Knight
Goblin Hut
Arrows Knight Firecracker Wizard
Wizard
Knight Goblin Hut Mega Knight
Goblin Barrel
Mega Knight
Arrows Firecracker Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Hut Wizard
Knight Firecracker Goblin Hut Mega Knight
Goblin Hut Mega Knight Knight
Goblin Hut Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Goblin Hut Wizard
Arrows Mega Knight
Goblin Hut
Knight Firecracker Mega Knight
Arrows Knight Firecracker Goblin Hut Wizard Mega Knight
Arrows Firecracker Goblin Hut Wizard
Goblin Hut Mega Knight Knight Wizard
Wizard Mega Knight Arrows Firecracker Goblin Hut
Knight Goblin Hut Mega Knight
Goblin Hut Mega Knight
Wizard Mega Knight Arrows Knight Firecracker Goblin Hut
Arrows Mega Knight Knight Firecracker Goblin Hut Wizard
Arrows Wizard Knight Firecracker Goblin Hut Mega Knight
Goblin Hut
Wizard Mega Knight Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Hut
Arrows Knight Firecracker Wizard Mega Knight
Mega Knight Knight Goblin Hut
Mega Knight Knight
Knight Goblin Hut Mega Knight
Arrows Firecracker Wizard Goblin Hut
Knight Goblin Hut
Mega Knight Knight
Mega Knight Knight Firecracker Goblin Hut
Goblin Hut
Mega Knight Knight Goblin Hut
Mega Knight Arrows
Mega Knight Knight Wizard
Wizard Firecracker Mega Knight
Goblin Hut Knight Firecracker
Arrows Mega Knight Firecracker Goblin Hut Wizard
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows Goblin Hut
Arrows Knight Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker Goblin Hut
Arrows Firecracker
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut Wizard
Arrows Firecracker Goblin Hut Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Goblin Hut Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Goblin Hut
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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