My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Prince
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard Prince P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Knight Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Hog Rider Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight Prince
Knight
Firecracker Hog Rider Arrows Wizard Prince The Log
Firecracker
Knight Hog Rider Prince P.E.K.K.A
Hog Rider
Arrows Knight Firecracker The Log Wizard Prince
Wizard
Knight Hog Rider Prince P.E.K.K.A
Prince
Arrows Knight Firecracker Hog Rider Wizard The Log
P.E.K.K.A
Arrows Firecracker Wizard The Log
The Log
Hog Rider Knight Prince P.E.K.K.A

Defense Synergies 4 10

Arrows
Knight Prince P.E.K.K.A
Knight
Firecracker Arrows Wizard The Log
Firecracker
Knight The Log Prince P.E.K.K.A
Hog Rider
Wizard
Knight Prince P.E.K.K.A The Log
Prince
The Log Arrows Firecracker Wizard
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker Prince P.E.K.K.A Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
P.E.K.K.A Knight Firecracker Prince The Log
Prince P.E.K.K.A Knight
Prince P.E.K.K.A Knight Firecracker
Arrows Firecracker Prince P.E.K.K.A The Log
Arrows The Log Firecracker
Arrows Firecracker Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Prince
Knight Firecracker Prince
Arrows Knight Firecracker Wizard The Log
Arrows Firecracker Wizard
Prince P.E.K.K.A Knight Wizard The Log
Wizard Arrows Firecracker Prince P.E.K.K.A The Log
P.E.K.K.A Knight Prince
Prince P.E.K.K.A The Log
Wizard Arrows Knight Firecracker Prince P.E.K.K.A
Arrows Knight Firecracker Wizard Prince The Log
Arrows Wizard The Log Knight Firecracker
P.E.K.K.A Prince
Wizard Arrows Knight Firecracker Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince P.E.K.K.A
Arrows Knight Firecracker Wizard Prince The Log
P.E.K.K.A Knight Prince The Log
Prince P.E.K.K.A Knight The Log
P.E.K.K.A Knight Prince
Arrows Firecracker Wizard
Prince P.E.K.K.A Knight
P.E.K.K.A Knight Prince
P.E.K.K.A Knight Firecracker Prince The Log
P.E.K.K.A
P.E.K.K.A Knight Prince
P.E.K.K.A Arrows Prince The Log
Prince P.E.K.K.A Knight Wizard
Wizard Firecracker
Knight Firecracker Prince P.E.K.K.A The Log
Arrows Firecracker Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker Prince The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Prince
Firecracker Arrows Knight Wizard Prince The Log
Arrows Firecracker Wizard
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard Prince The Log
Arrows Firecracker Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
P.E.K.K.A Prince
Arrows Firecracker Wizard The Log
Prince
Arrows Firecracker Wizard
Arrows The Log
Knight Firecracker Wizard Prince
Arrows The Log Firecracker Wizard
Arrows
Firecracker Prince P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker Prince The Log
Prince P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: