My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Dart Goblin Skeleton Army Balloon Lumberjack
Zap
Firecracker Minion Horde Dart Goblin Skeleton Army Balloon
Barbarian Barrel
Knight Firecracker Dart Goblin Skeleton Army Lumberjack
The Log
Firecracker Dart Goblin Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Dart Goblin Skeleton Army
Royal Delivery
Knight Firecracker Minion Horde Dart Goblin Skeleton Army Balloon Lumberjack
Fireball
Firecracker Minion Horde Dart Goblin Skeleton Army Balloon Lumberjack
Poison
Firecracker Minion Horde Dart Goblin Skeleton Army Balloon
Lightning
Knight Balloon Lumberjack
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Dart Goblin Skeleton Army Lumberjack Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Dart Goblin

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Lumberjack
Knight
Firecracker Dart Goblin Balloon Arrows Minion Horde Lumberjack
Firecracker
Knight Dart Goblin Balloon Lumberjack
Minion Horde
Knight Lumberjack
Dart Goblin
Knight Firecracker Balloon
Skeleton Army
Balloon
Arrows Knight Lumberjack Firecracker Dart Goblin
Lumberjack
Balloon Arrows Knight Firecracker Minion Horde

Defense Synergies 2 11

Arrows
Knight Lumberjack
Knight
Firecracker Dart Goblin Arrows Minion Horde Skeleton Army Lumberjack
Firecracker
Knight Dart Goblin Skeleton Army Lumberjack
Minion Horde
Knight
Dart Goblin
Knight Firecracker Skeleton Army Lumberjack
Skeleton Army
Knight Firecracker Dart Goblin Lumberjack
Balloon
Lumberjack
Arrows Knight Firecracker Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Dart Goblin
Minion Horde Skeleton Army Lumberjack Knight Firecracker Dart Goblin
Minion Horde Skeleton Army Lumberjack Knight Dart Goblin
Minion Horde Skeleton Army Lumberjack Knight Firecracker Dart Goblin
Arrows Firecracker Skeleton Army Lumberjack
Arrows Skeleton Army Firecracker Dart Goblin Lumberjack
Minion Horde Dart Goblin Arrows Firecracker
Arrows Dart Goblin
Minion Horde Skeleton Army Lumberjack
Knight Skeleton Army Firecracker Minion Horde Dart Goblin Lumberjack
Minion Horde Dart Goblin Skeleton Army Arrows Knight Firecracker Lumberjack
Arrows Minion Horde Firecracker Dart Goblin
Minion Horde Skeleton Army Lumberjack Knight
Skeleton Army Arrows Firecracker Minion Horde Dart Goblin Lumberjack
Skeleton Army Knight Minion Horde Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Arrows Knight Firecracker Skeleton Army Lumberjack
Arrows Knight Firecracker Minion Horde Dart Goblin Skeleton Army Lumberjack
Arrows Knight Firecracker Dart Goblin Lumberjack
Dart Goblin Lumberjack
Skeleton Army Arrows Knight Firecracker Minion Horde Dart Goblin Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack
Arrows Knight Firecracker Lumberjack
Skeleton Army Lumberjack Knight Minion Horde
Skeleton Army Lumberjack Knight Minion Horde
Knight Minion Horde Skeleton Army Lumberjack
Arrows Firecracker Minion Horde Dart Goblin
Skeleton Army Knight Minion Horde Dart Goblin Lumberjack
Knight Minion Horde Skeleton Army Lumberjack
Minion Horde Knight Firecracker Skeleton Army
Minion Horde Dart Goblin Skeleton Army
Knight Minion Horde Dart Goblin Lumberjack
Skeleton Army Arrows
Skeleton Army Knight Minion Horde Lumberjack
Firecracker Minion Horde Dart Goblin Skeleton Army
Skeleton Army Knight Firecracker Minion Horde Dart Goblin Lumberjack
Arrows Firecracker Minion Horde Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Minion Horde Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde Dart Goblin
Arrows Firecracker Minion Horde Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Minion Horde Lumberjack
Firecracker Arrows Knight Minion Horde Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Minion Horde Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Minion Horde Dart Goblin
Arrows Firecracker Minion Horde Dart Goblin
Arrows
Minion Horde
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Minion Horde
Arrows
Arrows Minion Horde
Arrows Firecracker
Minion Horde
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Minion Horde Dart Goblin
Firecracker Minion Horde Dart Goblin
Minion Horde
Arrows Minion Horde Dart Goblin
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker
Minion Horde Dart Goblin Skeleton Army
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Minion Horde Dart Goblin Lumberjack
Arrows Firecracker Dart Goblin
Arrows
Firecracker Minion Horde Dart Goblin
Firecracker Minion Horde Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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