My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider
Zap
Firecracker Minion Horde
Barbarian Barrel
Knight Firecracker Giant Skeleton
The Log
Firecracker Hog Rider Giant Skeleton
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Minion Horde
Royal Delivery
Knight Firecracker Minion Horde Hog Rider Giant Skeleton P.E.K.K.A
Fireball
Firecracker Minion Horde Hog Rider
Poison
Firecracker Minion Horde
Lightning
Knight
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Hog Rider Minion Horde Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight Giant Skeleton
Knight
Firecracker Hog Rider Arrows Minion Horde
Firecracker
Knight Hog Rider Giant Skeleton P.E.K.K.A
Minion Horde
Rage Knight Hog Rider Giant Skeleton
Hog Rider
Arrows Knight Firecracker Rage Minion Horde Giant Skeleton
Rage
Minion Horde Hog Rider Giant Skeleton
Giant Skeleton
Arrows Firecracker Minion Horde Hog Rider Rage
P.E.K.K.A
Arrows Firecracker

Defense Synergies 1 6

Arrows
Knight Giant Skeleton P.E.K.K.A
Knight
Firecracker Arrows Minion Horde
Firecracker
Knight Giant Skeleton P.E.K.K.A
Minion Horde
Knight
Hog Rider
Rage
Giant Skeleton
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde
Minion Horde P.E.K.K.A Knight Firecracker
Minion Horde P.E.K.K.A Knight Giant Skeleton
Minion Horde P.E.K.K.A Knight Firecracker
Arrows Firecracker Giant Skeleton P.E.K.K.A
Arrows Firecracker
Minion Horde Arrows Firecracker
Arrows Giant Skeleton P.E.K.K.A
Minion Horde P.E.K.K.A
Knight Firecracker Minion Horde Giant Skeleton
Minion Horde Arrows Knight Firecracker Giant Skeleton
Arrows Minion Horde Firecracker
Minion Horde P.E.K.K.A Knight Giant Skeleton
Arrows Firecracker Minion Horde P.E.K.K.A
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Arrows Knight Firecracker P.E.K.K.A
Arrows Knight Firecracker Minion Horde
Arrows Knight Firecracker Giant Skeleton
P.E.K.K.A
Arrows Knight Firecracker Minion Horde Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton P.E.K.K.A
Arrows Knight Firecracker
Giant Skeleton P.E.K.K.A Knight Minion Horde
Giant Skeleton P.E.K.K.A Knight Minion Horde
Giant Skeleton P.E.K.K.A Knight Minion Horde
Arrows Firecracker Minion Horde
P.E.K.K.A Knight Minion Horde Giant Skeleton
Giant Skeleton P.E.K.K.A Knight Minion Horde
Minion Horde Giant Skeleton P.E.K.K.A Knight Firecracker
P.E.K.K.A Minion Horde
P.E.K.K.A Knight Minion Horde Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Knight Minion Horde
Firecracker Minion Horde
Knight Firecracker Minion Horde Giant Skeleton P.E.K.K.A
Arrows Firecracker Minion Horde Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Minion Horde Giant Skeleton
Arrows Firecracker
Arrows Minion Horde Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Minion Horde
Firecracker Arrows Knight Minion Horde
Arrows Firecracker
Knight Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde
Arrows Firecracker
Arrows Firecracker
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Firecracker
Minion Horde
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
Arrows Firecracker
Minion Horde
Arrows Firecracker
Arrows
Knight Firecracker Minion Horde
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Giant Skeleton
Firecracker
Firecracker Giant Skeleton
P.E.K.K.A
Firecracker

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