My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Inferno Tower Ram Rider
Barbarian Barrel
Knight Firecracker Inferno Tower
The Log
Firecracker Ram Rider
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A Ram Rider
Fireball
Firecracker Inferno Tower Ram Rider
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower Ram Rider Goblinstein
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Inferno Tower Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Ram Rider
Knight
Firecracker Arrows Ram Rider
Firecracker
Knight P.E.K.K.A Ram Rider
Inferno Tower
Rage
P.E.K.K.A
Arrows Goblinstein Firecracker Ram Rider
Ram Rider
Arrows Knight Firecracker P.E.K.K.A Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 3 5

Arrows
Knight Inferno Tower P.E.K.K.A
Knight
Firecracker Inferno Tower Arrows
Firecracker
Knight Inferno Tower P.E.K.K.A
Inferno Tower
Knight Arrows Firecracker
Rage
P.E.K.K.A
Goblinstein Arrows Firecracker
Ram Rider
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Knight Firecracker Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Knight
Inferno Tower P.E.K.K.A Knight Firecracker Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Firecracker
Inferno Tower Ram Rider Arrows Firecracker
Arrows Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower P.E.K.K.A
Knight Firecracker Inferno Tower
Arrows Knight Firecracker Ram Rider
Arrows Inferno Tower Firecracker Ram Rider
Inferno Tower P.E.K.K.A Knight Ram Rider
Arrows Firecracker P.E.K.K.A
Inferno Tower P.E.K.K.A Knight Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Goblinstein
Arrows Knight Firecracker Inferno Tower P.E.K.K.A
Arrows Knight Firecracker Ram Rider
Arrows Knight Firecracker Ram Rider
P.E.K.K.A Inferno Tower Ram Rider
Arrows Knight Firecracker P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower P.E.K.K.A
Arrows Knight Firecracker
P.E.K.K.A Knight Inferno Tower Ram Rider
P.E.K.K.A Knight Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Knight Ram Rider
Arrows Firecracker Goblinstein Ram Rider
P.E.K.K.A Knight Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Goblinstein Knight Firecracker Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Knight Inferno Tower Ram Rider
Firecracker
Inferno Tower Knight Firecracker P.E.K.K.A Goblinstein
Arrows Firecracker Inferno Tower P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Knight Firecracker
Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Knight Ram Rider
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Goblinstein
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Firecracker Goblinstein
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Goblinstein
Arrows Firecracker Ram Rider
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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