My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Baby Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower Wizard Giant Skeleton
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard Baby Dragon Giant Skeleton
Fireball
Firecracker Inferno Tower Wizard Baby Dragon
Poison
Firecracker Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard Baby Dragon
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Baby Dragon Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton
Knight
Firecracker Baby Dragon Arrows Wizard The Log
Firecracker
Knight Baby Dragon Giant Skeleton
Inferno Tower
Wizard
Knight Giant Skeleton
Baby Dragon
Knight Firecracker Giant Skeleton
Giant Skeleton
Arrows Firecracker Wizard Baby Dragon The Log
The Log
Knight Giant Skeleton

Defense Synergies 4 15

Arrows
Knight Inferno Tower Giant Skeleton
Knight
Firecracker Inferno Tower Arrows Wizard Baby Dragon The Log
Firecracker
Knight The Log Inferno Tower Baby Dragon Giant Skeleton
Inferno Tower
Knight The Log Arrows Firecracker Baby Dragon
Wizard
Knight Giant Skeleton The Log
Baby Dragon
Knight Firecracker Inferno Tower Giant Skeleton The Log
Giant Skeleton
Arrows Firecracker Wizard Baby Dragon The Log
The Log
Firecracker Inferno Tower Knight Wizard Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Wizard Baby Dragon The Log
Inferno Tower Knight Firecracker The Log
Inferno Tower Knight Giant Skeleton
Inferno Tower Knight Firecracker
Arrows Firecracker Giant Skeleton The Log
Arrows The Log Firecracker Baby Dragon
Inferno Tower Arrows Firecracker Wizard Baby Dragon
Arrows Inferno Tower Baby Dragon Giant Skeleton The Log
Inferno Tower
Knight Firecracker Inferno Tower Giant Skeleton
Arrows Knight Firecracker Wizard Baby Dragon Giant Skeleton The Log
Arrows Inferno Tower Firecracker Wizard Baby Dragon
Inferno Tower Knight Wizard Giant Skeleton The Log
Wizard Arrows Firecracker Baby Dragon The Log
Inferno Tower Knight
Inferno Tower The Log
Wizard Arrows Knight Firecracker Inferno Tower
Arrows Knight Firecracker Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Knight Firecracker Giant Skeleton
Inferno Tower
Wizard Arrows Knight Firecracker Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Giant Skeleton
Arrows Knight Firecracker Wizard Baby Dragon The Log
Giant Skeleton Knight Inferno Tower The Log
Giant Skeleton Knight Inferno Tower The Log
Inferno Tower Giant Skeleton Knight
Arrows Firecracker Wizard Baby Dragon
Knight Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight
Giant Skeleton Knight Firecracker Inferno Tower Baby Dragon The Log
Inferno Tower
Knight Inferno Tower Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Knight Inferno Tower Wizard
Wizard Firecracker Baby Dragon
Inferno Tower Knight Firecracker Baby Dragon Giant Skeleton The Log
Arrows Firecracker Inferno Tower Wizard Baby Dragon Giant Skeleton The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon Giant Skeleton The Log
Arrows Firecracker Baby Dragon The Log
Arrows Baby Dragon Giant Skeleton The Log
Arrows Knight Firecracker Giant Skeleton The Log
Wizard Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon The Log
Arrows The Log Firecracker Wizard Baby Dragon
Arrows The Log Firecracker Wizard
Firecracker Arrows Knight Wizard The Log
Arrows Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Wizard Baby Dragon The Log
Arrows Firecracker Wizard Baby Dragon The Log
Arrows
Arrows Firecracker Wizard Baby Dragon The Log
Arrows Firecracker Wizard Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log Wizard Baby Dragon
Arrows Firecracker The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Wizard Baby Dragon
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
Giant Skeleton
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Baby Dragon
Arrows The Log
Knight Firecracker Wizard Baby Dragon
Arrows The Log Firecracker Wizard Baby Dragon
Arrows Giant Skeleton
Firecracker
Firecracker Baby Dragon Giant Skeleton The Log
Firecracker
Firecracker Baby Dragon Giant Skeleton The Log
Firecracker Wizard

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