My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Bandit
Giant Snowball
Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army Bandit
Barbarian Barrel
Knight Firecracker Wall Breakers Skeleton Army Bandit
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Skeleton Army Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wall Breakers Skeleton Army Bandit
Fireball
Firecracker Wall Breakers Skeleton Army Bandit
Poison
Firecracker Skeleton Army
Lightning
Knight Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Firecracker Skeleton Army Bandit Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Wall Breakers Bandit Mega Knight
Knight
Firecracker Wall Breakers Arrows
Firecracker
Knight Mini P.E.K.K.A Wall Breakers Bandit Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Wall Breakers
Knight Arrows Firecracker Mega Knight
Skeleton Army
Bandit
Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wall Breakers Bandit

Defense Synergies 2 12

Arrows
Mega Knight Knight Mini P.E.K.K.A Bandit
Knight
Firecracker Arrows Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Skeleton Army
Wall Breakers
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Bandit
Bandit
Arrows Firecracker Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Skeleton Army Knight Firecracker Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Bandit
Mini P.E.K.K.A Skeleton Army Knight Firecracker Bandit Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Bandit Mega Knight
Arrows Firecracker
Arrows Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Bandit Mega Knight
Skeleton Army Arrows Knight Firecracker Bandit Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Bandit
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Mega Knight Knight Firecracker Skeleton Army Bandit
Arrows Knight Firecracker Bandit Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Bandit Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Bandit Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Bandit
Knight Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Knight Bandit
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Bandit
Firecracker Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Mini P.E.K.K.A
Firecracker Arrows Knight Bandit
Arrows Firecracker
Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army Bandit
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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