My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Electro Dragon
Zap
Firecracker Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Goblin Barrel Guards
The Log
Firecracker Goblin Barrel Guards
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Knight Firecracker Goblin Barrel Guards Electro Dragon
Fireball
Firecracker Goblin Barrel Electro Dragon
Poison
Firecracker Guards Electro Dragon
Lightning
Knight Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Goblin Barrel Guards Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Goblin Barrel
Knight
Firecracker Goblin Barrel Arrows Electro Dragon
Firecracker
Knight Mirror Goblin Barrel
Mirror
Arrows Goblin Barrel Firecracker
Goblin Barrel
Knight Mirror Arrows Firecracker Guards
Guards
Goblin Barrel
Electro Dragon
Knight
Goblinstein

Defense Synergies 3 6

Arrows
Mirror Knight
Knight
Firecracker Electro Dragon Arrows
Firecracker
Knight Mirror Guards Electro Dragon
Mirror
Arrows Firecracker Electro Dragon
Goblin Barrel
Guards
Firecracker Electro Dragon
Electro Dragon
Knight Firecracker Mirror Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Knight Firecracker Electro Dragon
Knight Electro Dragon
Knight Firecracker Guards Electro Dragon
Arrows Firecracker
Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Knight Guards Firecracker
Guards Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Knight Guards Electro Dragon
Arrows Firecracker Guards Electro Dragon
Knight
Arrows Knight Firecracker Electro Dragon
Arrows Knight Firecracker Guards Electro Dragon
Arrows Knight Firecracker Guards Electro Dragon
Arrows Knight Firecracker Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight Firecracker Electro Dragon
Guards Knight Electro Dragon
Guards Knight
Knight Guards
Arrows Firecracker Electro Dragon
Guards Knight
Knight
Electro Dragon Knight Firecracker
Guards
Knight Guards Electro Dragon
Arrows Guards
Knight Guards
Firecracker Electro Dragon
Guards Electro Dragon Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Knight Firecracker Guards
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Guards Electro Dragon
Firecracker Arrows Knight Electro Dragon
Arrows Firecracker Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Guards
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Guards
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

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