My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Electro Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Musketeer Ice Wizard
The Log
Firecracker Musketeer
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Firecracker Musketeer Electro Dragon Ice Wizard
Poison
Firecracker Musketeer Electro Dragon Ice Wizard
Lightning
Knight Musketeer Electro Dragon Ice Wizard
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Firecracker Ice Wizard Musketeer Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Firecracker Musketeer Arrows Barbarian Barrel Electro Dragon Ice Wizard
Firecracker
Knight Barbarian Barrel P.E.K.K.A
Musketeer
Knight Barbarian Barrel Electro Dragon P.E.K.K.A
Barbarian Barrel
Knight Firecracker Musketeer Electro Dragon P.E.K.K.A Ice Wizard
Electro Dragon
Knight Musketeer Barbarian Barrel P.E.K.K.A Ice Wizard
P.E.K.K.A
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon Ice Wizard
Ice Wizard
Knight Barbarian Barrel Electro Dragon P.E.K.K.A

Defense Synergies 4 17

Arrows
Knight Barbarian Barrel P.E.K.K.A Ice Wizard
Knight
Firecracker Musketeer Electro Dragon Ice Wizard Arrows Barbarian Barrel
Firecracker
Knight Musketeer Barbarian Barrel Electro Dragon P.E.K.K.A Ice Wizard
Musketeer
Knight Firecracker Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Arrows Knight Firecracker Musketeer Electro Dragon P.E.K.K.A Ice Wizard
Electro Dragon
Knight Firecracker Barbarian Barrel Ice Wizard
P.E.K.K.A
Arrows Firecracker Musketeer Barbarian Barrel Ice Wizard
Ice Wizard
Knight Arrows Firecracker Barbarian Barrel Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Barbarian Barrel Electro Dragon
P.E.K.K.A Knight Firecracker Musketeer Electro Dragon Ice Wizard
P.E.K.K.A Knight Musketeer Electro Dragon Ice Wizard
P.E.K.K.A Knight Firecracker Musketeer Electro Dragon Ice Wizard
Arrows Firecracker Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Firecracker Musketeer Electro Dragon Ice Wizard
Musketeer Arrows Firecracker Electro Dragon Ice Wizard
Arrows Musketeer Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A Musketeer Ice Wizard
Knight Firecracker Musketeer Barbarian Barrel Ice Wizard
Ice Wizard Arrows Knight Firecracker Musketeer Barbarian Barrel Electro Dragon
Arrows Musketeer Firecracker Electro Dragon Ice Wizard
P.E.K.K.A Knight Musketeer Electro Dragon Ice Wizard
Arrows Firecracker Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Arrows Knight Firecracker Musketeer Electro Dragon P.E.K.K.A
Arrows Knight Firecracker Musketeer Barbarian Barrel Electro Dragon Ice Wizard
Arrows Barbarian Barrel Knight Firecracker Musketeer Electro Dragon Ice Wizard
P.E.K.K.A Musketeer
Arrows Knight Firecracker Musketeer Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel P.E.K.K.A
Arrows Knight Firecracker Musketeer Barbarian Barrel Electro Dragon
P.E.K.K.A Knight Musketeer Electro Dragon
P.E.K.K.A Knight Musketeer Barbarian Barrel
P.E.K.K.A Knight Musketeer
Arrows Firecracker Musketeer Electro Dragon Ice Wizard
P.E.K.K.A Knight Musketeer Ice Wizard
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Knight Firecracker Barbarian Barrel
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Knight
Firecracker Musketeer Electro Dragon
Electro Dragon Knight Firecracker Musketeer Barbarian Barrel P.E.K.K.A
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer Barbarian Barrel Electro Dragon
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon Ice Wizard
Arrows Barbarian Barrel Electro Dragon
Arrows Knight Firecracker Musketeer Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Musketeer Electro Dragon Ice Wizard
Arrows Firecracker Musketeer
Arrows Firecracker Barbarian Barrel Electro Dragon Ice Wizard
Arrows Firecracker Electro Dragon
Musketeer Electro Dragon
Firecracker Arrows Knight Musketeer Barbarian Barrel Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Knight Firecracker Musketeer Barbarian Barrel
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon
Arrows Firecracker Musketeer Barbarian Barrel
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon Ice Wizard
Arrows Firecracker Musketeer Barbarian Barrel Electro Dragon Ice Wizard
Arrows Musketeer Electro Dragon
Arrows Firecracker Musketeer Barbarian Barrel
Arrows Firecracker Musketeer Electro Dragon Ice Wizard
Electro Dragon Firecracker Musketeer
Arrows Musketeer Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Musketeer Barbarian Barrel Electro Dragon
Arrows Firecracker Musketeer Electro Dragon Ice Wizard
Arrows Barbarian Barrel
Knight Firecracker Musketeer Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Arrows
Firecracker Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Musketeer
Firecracker Musketeer Electro Dragon
Electro Dragon Firecracker Musketeer Barbarian Barrel
P.E.K.K.A
Firecracker Electro Dragon

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