My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Musketeer Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Musketeer Guards
The Log
Firecracker Musketeer Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Musketeer Guards
Fireball
Firecracker Musketeer
Poison
Firecracker Musketeer Guards
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Guards Musketeer Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mirror Knight Lightning
Knight
Firecracker Musketeer Arrows
Firecracker
Knight Giant Mirror
Musketeer
Knight Giant Mirror
Giant
Arrows Musketeer Lightning Firecracker Guards
Mirror
Arrows Firecracker Musketeer Lightning
Guards
Giant
Lightning
Giant Arrows Mirror

Defense Synergies 4 6

Arrows
Mirror Knight Lightning
Knight
Firecracker Musketeer Arrows
Firecracker
Knight Musketeer Mirror Guards
Musketeer
Knight Guards Firecracker Mirror
Giant
Mirror
Arrows Firecracker Musketeer
Guards
Musketeer Firecracker
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Musketeer
Knight Firecracker Musketeer
Knight Musketeer Lightning
Knight Firecracker Musketeer Guards
Lightning Arrows Firecracker
Arrows Firecracker Musketeer Guards
Musketeer Lightning Arrows Firecracker
Lightning Arrows Musketeer
Musketeer
Knight Guards Firecracker Musketeer
Guards Arrows Knight Firecracker Musketeer
Arrows Musketeer Firecracker
Knight Musketeer Guards Lightning
Arrows Firecracker Guards
Knight
Lightning
Arrows Knight Firecracker Musketeer
Arrows Knight Firecracker Musketeer Guards
Arrows Knight Firecracker Musketeer Guards
Musketeer
Arrows Knight Firecracker Musketeer Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight Firecracker Musketeer Lightning
Guards Knight Musketeer Lightning
Guards Lightning Knight Musketeer
Knight Musketeer Guards
Arrows Firecracker Musketeer
Guards Knight Musketeer Lightning
Knight
Lightning Knight Firecracker
Musketeer Guards
Knight Musketeer Guards
Lightning Arrows Guards
Lightning Knight Guards
Firecracker Musketeer
Guards Knight Firecracker Musketeer Lightning
Arrows Firecracker Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker Musketeer Guards
Arrows Firecracker Musketeer
Lightning Arrows
Lightning Arrows Knight Firecracker Musketeer Guards
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Musketeer Guards
Firecracker Lightning Arrows Knight Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Knight Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows
Lightning
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker
Lightning Musketeer
Lightning Arrows
Musketeer Lightning
Lightning Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer Lightning
Lightning Arrows Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Firecracker Musketeer Guards
Lightning
Lightning Arrows Musketeer
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Musketeer Guards
Lightning Arrows Firecracker Musketeer
Arrows
Lightning Knight Firecracker Musketeer
Arrows Firecracker Musketeer Lightning
Lightning Arrows
Firecracker Musketeer
Firecracker Musketeer Guards Lightning
Firecracker Musketeer Lightning
Lightning Firecracker Musketeer
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: