My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Musketeer Hog Rider Guards
Zap
Firecracker Guards Bandit
Barbarian Barrel
Knight Firecracker Musketeer Guards Bandit
The Log
Firecracker Musketeer Hog Rider Guards Bandit
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Musketeer Hog Rider Guards Bandit
Fireball
Firecracker Musketeer Hog Rider Bandit
Poison
Firecracker Musketeer Guards
Lightning
Knight Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Bandit Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bandit Mega Knight
Knight
Firecracker Musketeer Hog Rider Arrows
Firecracker
Knight Hog Rider Bandit Mega Knight
Musketeer
Knight Hog Rider Bandit Mega Knight
Hog Rider
Arrows Knight Firecracker Musketeer Guards Bandit Mega Knight
Guards
Hog Rider Bandit
Bandit
Arrows Firecracker Musketeer Hog Rider Guards Mega Knight
Mega Knight
Arrows Firecracker Musketeer Hog Rider Bandit

Defense Synergies 4 9

Arrows
Mega Knight Knight Bandit
Knight
Firecracker Musketeer Arrows
Firecracker
Knight Musketeer Guards Bandit Mega Knight
Musketeer
Knight Guards Firecracker Bandit Mega Knight
Hog Rider
Guards
Musketeer Firecracker
Bandit
Arrows Firecracker Musketeer Mega Knight
Mega Knight
Arrows Firecracker Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer
Knight Firecracker Musketeer Bandit Mega Knight
Mega Knight Knight Musketeer Bandit
Knight Firecracker Musketeer Guards Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Guards Bandit Mega Knight
Musketeer Arrows Firecracker
Arrows Musketeer Bandit Mega Knight
Musketeer
Knight Guards Firecracker Musketeer Bandit Mega Knight
Guards Arrows Knight Firecracker Musketeer Bandit Mega Knight
Arrows Musketeer Firecracker
Mega Knight Knight Musketeer Guards Bandit
Mega Knight Arrows Firecracker Guards
Knight Bandit Mega Knight
Bandit Mega Knight
Mega Knight Arrows Knight Firecracker Musketeer
Arrows Mega Knight Knight Firecracker Musketeer Guards Bandit
Arrows Knight Firecracker Musketeer Guards Bandit Mega Knight
Musketeer
Mega Knight Arrows Knight Firecracker Musketeer Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Bandit
Bandit Arrows Knight Firecracker Musketeer Mega Knight
Guards Bandit Mega Knight Knight Musketeer
Guards Mega Knight Knight Musketeer Bandit
Knight Musketeer Guards Bandit Mega Knight
Arrows Firecracker Musketeer
Guards Knight Musketeer Bandit
Mega Knight Knight
Mega Knight Knight Firecracker Bandit
Musketeer Guards
Mega Knight Knight Musketeer Guards
Mega Knight Arrows Guards
Mega Knight Knight Guards Bandit
Firecracker Musketeer Mega Knight
Guards Knight Firecracker Musketeer
Arrows Mega Knight Firecracker Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer Guards Bandit
Arrows Firecracker Musketeer Bandit
Arrows Bandit
Arrows Knight Firecracker Musketeer Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Bandit
Musketeer Guards
Firecracker Arrows Knight Musketeer Bandit
Arrows Firecracker Musketeer
Knight Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit Mega Knight
Arrows
Arrows Firecracker Musketeer Bandit Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer
Firecracker Musketeer Guards
Arrows Musketeer Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Musketeer Guards Bandit
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Firecracker Musketeer Guards
Firecracker Musketeer
Firecracker Musketeer Bandit Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: