My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army Princess Lumberjack
Zap
Firecracker Skeleton Army Princess
Barbarian Barrel
Knight Firecracker Musketeer Skeleton Army Princess Lumberjack
The Log
Firecracker Musketeer Skeleton Army Princess Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Knight Firecracker Musketeer Skeleton Army P.E.K.K.A Princess Lumberjack
Fireball
Firecracker Musketeer Skeleton Army Princess Lumberjack
Poison
Firecracker Musketeer Skeleton Army Princess
Lightning
Knight Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Princess Musketeer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Lumberjack
Knight
Firecracker Musketeer Princess Arrows Lumberjack
Firecracker
Knight P.E.K.K.A Princess Lumberjack
Musketeer
Knight P.E.K.K.A Lumberjack
Skeleton Army
P.E.K.K.A
Arrows Firecracker Musketeer Princess Lumberjack
Princess
Knight Firecracker P.E.K.K.A
Lumberjack
Arrows Knight Firecracker Musketeer P.E.K.K.A

Defense Synergies 4 15

Arrows
Knight P.E.K.K.A Lumberjack
Knight
Firecracker Musketeer Princess Arrows Skeleton Army Lumberjack
Firecracker
Knight Musketeer Skeleton Army P.E.K.K.A Princess Lumberjack
Musketeer
Knight Lumberjack Firecracker Skeleton Army P.E.K.K.A
Skeleton Army
Knight Firecracker Musketeer Princess Lumberjack
P.E.K.K.A
Arrows Firecracker Musketeer Princess
Princess
Knight Firecracker Skeleton Army P.E.K.K.A
Lumberjack
Musketeer Arrows Knight Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer
Skeleton Army P.E.K.K.A Lumberjack Knight Firecracker Musketeer
Skeleton Army P.E.K.K.A Lumberjack Knight Musketeer
Skeleton Army P.E.K.K.A Lumberjack Knight Firecracker Musketeer
Arrows Firecracker Skeleton Army P.E.K.K.A Princess Lumberjack
Arrows Skeleton Army Firecracker Musketeer Lumberjack
Musketeer Arrows Firecracker Princess
Arrows Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Skeleton Army Princess Lumberjack
Knight Skeleton Army Firecracker Musketeer Lumberjack
Skeleton Army Arrows Knight Firecracker Musketeer Princess Lumberjack
Arrows Musketeer Firecracker Princess
Skeleton Army P.E.K.K.A Lumberjack Knight Musketeer
Skeleton Army Arrows Firecracker P.E.K.K.A Princess Lumberjack
Skeleton Army P.E.K.K.A Knight Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Arrows Knight Firecracker Musketeer Skeleton Army P.E.K.K.A Lumberjack
Arrows Knight Firecracker Musketeer Skeleton Army Lumberjack
Arrows Knight Firecracker Musketeer Princess Lumberjack
P.E.K.K.A Musketeer Lumberjack
Skeleton Army Arrows Knight Firecracker Musketeer P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack P.E.K.K.A
Arrows Knight Firecracker Musketeer Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Knight Musketeer
Skeleton Army P.E.K.K.A Lumberjack Knight Musketeer
P.E.K.K.A Knight Musketeer Skeleton Army Lumberjack
Arrows Firecracker Musketeer Princess
Skeleton Army P.E.K.K.A Knight Musketeer Lumberjack
P.E.K.K.A Knight Skeleton Army Lumberjack
P.E.K.K.A Knight Firecracker Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Knight Musketeer Lumberjack
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Knight Lumberjack
Firecracker Musketeer Skeleton Army Princess
Skeleton Army Knight Firecracker Musketeer P.E.K.K.A Lumberjack
Arrows Firecracker Musketeer P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer Princess
Arrows
Arrows Knight Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer Princess
Arrows Firecracker Musketeer Princess
Arrows Firecracker Princess
Arrows Firecracker
Musketeer Lumberjack
Firecracker Arrows Knight Musketeer Princess
Arrows Firecracker Musketeer Princess
Knight Firecracker Musketeer Princess
Arrows Firecracker Musketeer Princess
Princess Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Princess
Arrows Firecracker Musketeer Princess
Arrows
Arrows Firecracker Musketeer Princess
Arrows Firecracker Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Firecracker Princess
Arrows Firecracker Musketeer Princess
Arrows Musketeer Princess
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Princess
Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker Princess
Musketeer Skeleton Army Princess
Arrows Firecracker Musketeer Princess
Arrows
Knight Firecracker Musketeer Princess Lumberjack
Arrows Firecracker Musketeer Princess
Arrows
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Princess
Firecracker Musketeer Princess
Firecracker Musketeer Princess
P.E.K.K.A
Firecracker

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