My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Mighty Miner
Giant Snowball
Mighty Miner
Zap
Firecracker Royal Giant Prince Mighty Miner
Barbarian Barrel
Knight Firecracker Bomb Tower Wizard
The Log
Firecracker Royal Giant Prince
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard Prince
Fireball
Firecracker Bomb Tower Wizard Mighty Miner
Poison
Firecracker Bomb Tower Wizard
Lightning
Knight Bomb Tower Wizard Prince Mighty Miner
Rocket
Bomb Tower Wizard Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Bomb Tower Mighty Miner Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Bomb Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Prince Mighty Miner
Knight
Firecracker Arrows Wizard Prince
Firecracker
Knight Royal Giant Prince
Royal Giant
Arrows Firecracker Wizard
Bomb Tower
Wizard
Knight Royal Giant Prince
Prince
Arrows Knight Firecracker Wizard
Mighty Miner
Arrows

Defense Synergies 2 8

Arrows
Knight Bomb Tower Prince
Knight
Firecracker Bomb Tower Arrows Wizard
Firecracker
Knight Bomb Tower Prince
Royal Giant
Bomb Tower
Knight Arrows Firecracker
Wizard
Knight Prince Mighty Miner
Prince
Arrows Firecracker Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Bomb Tower Knight Firecracker Prince
Bomb Tower Prince Knight
Bomb Tower Prince Knight Firecracker
Arrows Firecracker Bomb Tower Prince
Arrows Firecracker Bomb Tower
Arrows Firecracker Bomb Tower Wizard
Arrows Bomb Tower
Mighty Miner Bomb Tower Prince
Knight Firecracker Prince
Arrows Knight Firecracker Bomb Tower Wizard
Arrows Firecracker Wizard
Bomb Tower Prince Knight Wizard
Bomb Tower Wizard Arrows Firecracker Prince
Knight Bomb Tower Prince
Bomb Tower Prince
Bomb Tower Wizard Arrows Knight Firecracker Prince
Arrows Bomb Tower Knight Firecracker Wizard Prince
Arrows Bomb Tower Wizard Knight Firecracker
Bomb Tower Prince
Wizard Arrows Knight Firecracker Bomb Tower Prince
Bomb Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Arrows Knight Firecracker Bomb Tower Wizard Prince
Knight Bomb Tower Prince
Prince Knight
Knight Prince Mighty Miner
Arrows Firecracker Wizard Bomb Tower
Prince Knight Bomb Tower
Mighty Miner Knight Bomb Tower Prince
Knight Firecracker Bomb Tower Prince
Knight Bomb Tower Prince
Arrows Prince
Prince Knight Bomb Tower Wizard
Wizard Firecracker Bomb Tower
Knight Firecracker Bomb Tower Prince Mighty Miner
Arrows Firecracker Bomb Tower Wizard Mighty Miner
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Prince
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Prince
Firecracker Arrows Knight Wizard Prince
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Prince
Arrows Firecracker Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard Prince
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Mighty Miner Prince
Arrows Firecracker Wizard
Prince
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard Prince
Arrows Firecracker Wizard
Arrows
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince
Prince
Firecracker Wizard

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